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Halimar Wavewatch

Serie: Rise of the Eldrazi (ROE)

Rarity: Common Rise of the Eldrazi Common

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Serie Normaal Foil
Rise of the Eldrazi
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0,20
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0,45
Halimar Wavewatch | Rise of the Eldrazi

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 Reactie plaatsen
26-3-2012 10:12:00

Ja dat laatste zinnetje over het hoofd gezien, bedankt voor je antwoord.

26-3-2012 10:06:00

Denk dat je Training Grounds nog keer moet lezen.
Het word minimaal mana. minder kan niet.

Edit:
6/15/2010 Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is {2}{G}, you'd have to pay only {G}. If an activation cost is {2}, though, you'd still have to pay {1}.

26-3-2012 10:01:00

Kan je deze in combinatie met Training Grounds in een keer op zijn hoogste level krijgen? Omdat je telkens nul hoef te betalen voor de volgende counter?

9-5-2010 19:55:00

@diaster

Misschien hier kijken, voor de regels. Heb je al vaker dit soort vragen zien stellen, misschien handig om tussen je favorieten te zetten:
niks mis met vragen, maar wel handig.

btw dit was een hele goede kaart op pre release, ik had een eldrazi based deck en hier vaak last van gehad. Door te beginnen op 0 power had ik deze te snel onderschat.

Official Judge Mark (337) Offline Profiel Stuur persoonlijk bericht
9-5-2010 13:10:00

hier staat uitgelegd wat landwalk is.

9-5-2010 12:12:00

Islandwalk betekend dat hij unblockable is als de tegenstander een island in het spel heeft.
Bij de oracle staat nu level 1-40/6, lijkt net alsof het vanaf 1 tot 6 2/3 is zo.

9-5-2010 12:08:00

wat is islandwalk

Oracle

Creature - Merfolk Soldier 0 / 3

Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
0/6

LEVEL 5+
6/6
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

6/15/2010
The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.

6/15/2010
Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.

6/15/2010
Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.

6/15/2010
If another creature becomes a copy of a leveler, all of the leveler’s printed abilities - including those represented by level symbols - are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.

6/15/2010
A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.

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