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Training Grounds

Serie: Rise of the Eldrazi (ROE)

Rarity: Rare Rise of the Eldrazi Rare

Komt voor in

Serie Normaal Foil
Rise of the Eldrazi
 -
28,95
 -
49,95
Training Grounds | Rise of the Eldrazi

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€ 28,95

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€ 49,95

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 Reactie plaatsen
Boyen (13) Offline Profiel Stuur persoonlijk bericht
23-4-2010 18:41:00

Die werkt niet...

23-4-2010 14:09:00

Cascade voor 2x Deze en Polymorph Spawnsire of Ulamog --> 15 Sideboard Eldrazi

23-4-2010 14:02:00

Ja, dat is een activated abilitie.

23-4-2010 14:00:00

Telt deze keert ook bij level up?

23-4-2010 11:46:00

Met elke ravnica-blok guildmage is deze wel leuk. Denk maar aan Azorius Guildmage en Dimir Guildmage

Verder ook handig met Memnarch en er zijn vast nog andere talloze toepassingen

22-4-2010 10:20:00

Dit + Izzet Guildmage + Manamorphose = Dikke pret

21-4-2010 22:51:00

Training Grounds: BAM, en het Magic gespuis is weg

21-4-2010 22:44:00

Ookal heb je alleen 1 rode mana en 3 blauwe mana vrij liggen, dat is dan al 4 lightning bolts, BAM

21-4-2010 22:20:00

Je kunt echter wel hem kopiëren, de kopie laten resolven en dan weer het origineel kopiëren etc.

Wat betreft Lightning Bolt heb je dan wel gelijk, maar met manamorphose heb je gelukkig ook blauwe mana (en je raapt gelijk je hele deck, hoera!)

21-4-2010 22:13:00

volgens mij kun je de kaart enkel kopiëren op de stack. Ja krijgt de mana van de rite pas na resolve, waardoor hij van de stack is, dus je kan hem niet meer kopiëren. Evenals de lightning bolt niet, want die is een instant en daar heb je blauwe mana voor nodig.

21-4-2010 19:49:00

Ziek met Izzet Guildmage. een Rite of Flame voor oneindige mana en daarna een Lightning Bolt heel vaak kopiëren. Of wat dacht je van Manamorphose erbij

Oracle

Enchantment 

Activated abilities of creatures you control cost up to 2 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

6/15/2010
Training Grounds won’t affect a cost that isn’t the cost to activate a creature’s activated ability. For example, it won’t affect Flameblast Dragon’s XR cost, since that’s a cost paid when a triggered ability resolves, and it won’t affect a kicker cost, since that’s an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card’s rules text, or, in the case of some keywords, before a colon in reminder text.

6/15/2010
Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won’t be reduced.

6/15/2010
Training Grounds won’t affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won’t affect nonmana parts of an activation cost, if there are any.

6/15/2010
Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is 2G, you’d have to pay only G. If an activation cost is 2, though, you’d still have to pay 1.

6/15/2010
Training Grounds can reduce the amount you pay for a creature’s activated ability cost that includes X. For example, Drana, Kalastria Bloodchief has an activated ability that costs XBB. If you control Training Grounds and you activate the ability with X equal to 5, you’ll have to pay only 3BB. This is true even if the ability states that X must be paid with a certain color of mana, as Crimson Hellkite’s ability does.

6/15/2010
If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs RR, it costs 0, or it costs only nonmana actions such as T or “Sacrifice a creature”), Training Grounds simply won’t affect it. In particular, it won’t increase the cost to include a mana payment of 1.

6/15/2010
Training Grounds takes the total cost to activate a creature’s activated ability into account, not just the cost printed on it. For example, Furnace Spirit has an activated ability that costs R, and Suppression Field says “Activated abilities cost 2 more to activate unless they’re mana abilities.” Since activating Furnace Spirit’s activated ability would now cost 2R, Training Grounds reduces that cost back to R.

6/15/2010
You may choose not to apply Training Ground’s cost reduction effect. You may also choose to apply only part of it (causing an activated ability of a creature you control to cost just 1 less to activate).

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