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Snake Umbra

Serie: Rise of the Eldrazi (ROE)

Rarity: Common Rise of the Eldrazi Common

Komt voor in

Serie Normaal Foil
Commander 2018
 -
0,20    
Planechase 2012
 -
0,25    
Planechase Anthology
 1
0,20    
Rise of the Eldrazi
 8
0,20
 -
1,00
Ultimate Masters
 1
0,20
 -
0,75
Snake Umbra | Rise of the Eldrazi

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 Reactie plaatsen
21-12-2018 20:58:00

Voor elke instance of damage triggered de ability van Snake Umbra. Dus je pakt kaarten gelijk aan het aantal tegenstanders dat beschadigt raakt door het desbetreffende creature.

21-12-2018 20:42:00

Als deze op een creature ligt die damage aan each opponent doet, mag ik dan 1 kaart pakken, of net zoveel kaarten als ik opponents heb?

Official Judge Mark (337) Offline Profiel Stuur persoonlijk bericht
18-10-2010 11:12:00

Ja, creatures met infect doen gewoon damage. Alleen het resultaat is niet damage, maar -1/-1 of poison counters. Maar alles dat damage triggers heeft, triggert nog steeds gewoon.

18-10-2010 11:11:00

Dit werkt toch nog gewoon met infect?

8-9-2010 19:33:00

Jah, want ze triggen allebij.

8-9-2010 19:31:00

als ik deze twee keer op een creature heb liggen mag ik dan twee karten trekken?

Oracle

Enchantment - Aura 

Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

6/15/2010
Totem armor’s effect is mandatory. If the enchanted permanent would be destroyed, you must remove all damage from it and destroy the Aura that has totem armor instead.

6/15/2010
Totem armor’s effect is applied no matter why the enchanted permanent would be destroyed: because it’s been dealt lethal damage, or because it’s being affected by an effect that says to “destroy” it (such as Doom Blade). In either case, all damage is removed from the permanent and the Aura is destroyed instead.

6/15/2010
If a permanent you control is enchanted with multiple Auras that have totem armor, and the enchanted permanent would be destroyed, one of those Auras is destroyed instead - but only one of them. You choose which one because you control the enchanted permanent.

6/15/2010
If a creature enchanted with an Aura that has totem armor would be destroyed by multiple state-based actions at the same time the totem armor’s effect will replace all of them and save the creature.

6/15/2010
If a spell or ability (such as Planar Cleansing) would destroy both an Aura with totem armor and the permanent it’s enchanting at the same time, totem armor’s effect will save the enchanted permanent from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.

6/15/2010
Totem armor’s effect is not regeneration. Specifically, if totem armor’s effect is applied, the enchanted permanent does not become tapped and is not removed from combat as a result. Effects that say the enchanted permanent can’t be regenerated (as Vendetta does) won’t prevent totem armor’s effect from being applied.

6/15/2010
Say you control a permanent enchanted with an Aura that has totem armor, and the enchanted permanent has gained a regeneration shield. The next time it would be destroyed, you choose whether to apply the regeneration effect or the totem armor effect. The other effect is unused and remains, in case the permanent would be destroyed again.

6/15/2010
If a spell or ability says that it would “destroy” a permanent enchanted with an Aura that has totem armor, that spell or ability causes the Aura to be destroyed instead. (This matters for cards such as Karmic Justice.) Totem armor doesn’t destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has totem armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.

6/15/2010
Snake Umbra grants the triggered ability to the creature. It triggers whenever the enchanted creature deals damage to an opponent of its controller (who is not necessarily an opponent of the Aura’s controller). In other words, if your Snake Umbra winds up enchanting your opponent’s creature, that opponent will draw a card whenever that creature damages you.

6/15/2010
The ability triggers when the enchanted creature deals any damage, not just combat damage.

7/1/2013
Totem armor has no effect if the enchanted permanent is put into a graveyard for any other reason, such as if it’s sacrificed, if it’s legendary and another legendary permanent with the same name is controlled by the same player, or if its toughness is 0 or less.

7/1/2013
If a creature enchanted with an Aura that has totem armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Totem armor won’t do anything because it won’t have to.

7/1/2013
Say you control a permanent enchanted with an Aura that has totem armor, and that Aura has gained a regeneration shield. The next time the enchanted permanent would be destroyed, the Aura would be destroyed instead - but it regenerates, so nothing is destroyed at all. Alternately, if that Aura somehow gains indestructible, the enchanted permanent is effectively indestructible as well.

7/13/2018
Totem armor’s effect is mandatory. If the enchanted permanent would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has totem armor instead.

7/13/2018
Totem armor’s effect is applied no matter why the enchanted permanent would be destroyed: because it’s been dealt lethal damage, or because it’s being affected by an effect that says to “destroy” it (such as Putrefy). In either case, all damage is removed from the permanent and the Aura is destroyed instead.

7/13/2018
If a permanent you control is enchanted with multiple Auras that have totem armor, and the enchanted permanent would be destroyed, one of those Auras is destroyed instead - but only one of them. You choose which one because you control the enchanted permanent.

7/13/2018
If a permanent enchanted with an Aura that has totem armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness) totem armor’s effect will replace all of them and save the creature.

7/13/2018
If a spell or ability (such as Akroma’s Vengeance) would destroy both an Aura with totem armor and the permanent it’s enchanting at the same time, totem armor’s effect will save the enchanted permanent from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.

7/13/2018
Totem armor’s effect is not regeneration. Specifically, if totem armor’s effect is applied, the enchanted permanent does not become tapped and is not removed from combat as a result. Effects that say the enchanted permanent can’t be regenerated (as Putrefy does) won’t prevent totem armor’s effect from being applied.

7/13/2018
If a spell or ability says that it would “destroy” a permanent enchanted with an Aura that has totem armor, that spell or ability is what causes the Aura to be destroyed instead. Totem armor doesn’t destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has totem armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.

7/13/2018
Totem armor has no effect if the enchanted permanent is put into a graveyard for any other reason, such as if it’s sacrificed, if the “legend rule” applies to it, or if its toughness is 0 or less.

7/13/2018
If a permanent enchanted with an Aura that has totem armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Totem armor won’t do anything because it won’t have to.

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