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Nemesis Trap

Serie: Worldwake (WWK)

Rarity: Uncommon Worldwake Uncommon

Komt voor in

Serie Normaal Foil
Commander 2011
 8
0,15    
Worldwake
 8
0,15
 -
0,50
Nemesis Trap | Worldwake

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 Reactie plaatsen
Global Moderator NederMagic Rules Advisor Xander (1) Offline Profiel Stuur persoonlijk bericht
12-3-2011 13:40:00

Aanvulling: Anders staat er expliciet bij onder wiens control de token het spel in komt.

Global Moderator NederMagic Rules Advisor Xander (1) Offline Profiel Stuur persoonlijk bericht
12-3-2011 13:04:00

Hoezo zou hij bij de tegenstander komen te liggen? De controller van Nemesis Trap voert toch de handelingen een voor een uit?

Anyway, hij komt dus bij degene te liggen die Nemesis Trap cast.

Boaz (43) Offline Profiel Stuur persoonlijk bericht
12-3-2011 12:54:00

Dat zou ik ook graag willen weten. De kaart leest dat hij bij de tegenstander komt te liggen maar de flavor doelt er meer op dat hij bij jou komt te liggen.

7-2-2010 16:32:00

Bij wie komt deze token te liggen?

Oracle

Instant - Trap 

If a white creature is attacking, you may pay BB rather than pay this spell's mana cost.
Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.

NederMagic FAQ

Vraag: Wallpaper?
Antwoord: Ja! hier

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

3/1/2010
If you cast Nemesis Trap for BB, you may still target any attacking creature, not just the white attacking creature.

3/1/2010
An “attacking creature” is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat.

3/1/2010
If you cast Nemesis Trap during your opponent’s declare attackers step, you’ll put the token onto the battlefield before the declare blockers step begins and you can block with it this combat. If you cast Nemesis Trap later in the combat phase a, you won’t be able to block with the token.

3/1/2010
The token you put onto the battlefield copies exactly what was printed on the exiled creature and nothing more (unless it was copying something else or it was a token; see below). It doesn’t copy whether the exiled creature was tapped or untapped, whether it had any counters on it or Auras attached to it, or any non-copy effects that changed its power, toughness, types, color, or so on. For example, if Nemesis Trap targets an animated Celestial Colonnade, the token you put onto the battlefield will be a Celestial Colonnade that’s just a land. (Because of this, Nemesis Trap has received minor errata to specify that you put a token, not a “creature token,” onto the battlefield.)

3/1/2010
If the exiled creature was copying something else (for example, if it was a Jwari Shapeshifter), then your token enters the battlefield as a copy of whatever the exiled creature was copying.

3/1/2010
If the exiled creature was a token, your token copies the original characteristics of that token as stated by the effect that put it onto the battlefield.

3/1/2010
If the exiled creature has X in its mana cost (such as Protean Hydra), X is considered to be zero.

3/1/2010
Any enters-the-battlefield abilities of the exiled creature will trigger when the token is put onto the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.

3/1/2010
If the targeted creature is an illegal target by the time Nemesis Trap resolves, the entire spell doesn’t resolve. You won’t get a token.

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