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Kydele, Chosen of Kruphix (EF)

Serie: Commander Legends (CMR)

Rarity: Mythic Commander Legends Mythic

Komt voor in

Serie Normaal Foil
Commander 2016
 -
3,50    
foil
Commander Legends (EF)
 1
3,50    
Kydele, Chosen of Kruphix | Commander Legends

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 Reactie plaatsen
16-11-2016 19:48:00

En totaal broken met Umbral Mantle of Sword of the Paruns
Speel eerst pak X kaarten spell zoals Mind Spring, tap deze voor een tweede X kaarten en dan heb je hoogstwaarschijnlijk wel 1 van deze 2 om deze of volgende beurt infinite te gaan en het spel te winnen.

Lijkt mij toch een vrij broken commander.

16-11-2016 15:24:00

Best prima met Brainstorm

Premium lid timewa (0) Offline Profiel Stuur persoonlijk bericht
16-11-2016 08:25:00

Dit lijkt mij een erg matig kaartje. Als je 1 of 2 kaarten pakt is het een heel dure mana elf. Als je 5+ kaarten pakt dan zet het zoden aan de dijk, maar het is nog steeds kleurloze mana. Not impressed.

Oracle

Legendary Creature - Human Wizard 2 / 3

T: Add C for each card you've drawn this turn.
Partner (You can have two commanders if both have partner.)

Tournooi-info

Legal in: Vintage, Legacy, Commander

Officiele rulings

2016-11-08 - wotc
Kydele's ability counts each card you've drawn this turn, whether or not they're still in your hand and whether or not Kydele was on the battlefield or under your control at the time they were drawn.

2016-11-08 - wotc
Cards put into your hand without an instruction to "draw" them, such as those found with a basic landcycling ability, weren't drawn.

2016-11-08 - wotc
If you haven't drawn any cards this turn, you can activate Kydele's mana ability, but it won't produce any mana.

2016-11-08 - wotc
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Akiri and Silas Renn are your commanders, your deck may contain cards with white, blue, black, and red in their color identity, but not green.

2016-11-08 - wotc
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

2016-11-08 - wotc
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

2016-11-08 - wotc
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

2016-11-08 - wotc
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

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