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Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.

Skyclave Relic

Serie: Zendikar Rising (ZNR)

Rarity: Rare Zendikar Rising Rare

Komt voor in

Serie Normaal Foil
Zendikar Rising
 -
1,95
 -
2,95
Zendikar Rising (EA)
 -
3,95
 -
5,95
Skyclave Relic | Zendikar Rising

Prijs:

€ 1,95

Uitverkocht

FOIL 

€ 2,95

Uitverkocht
 Reactie plaatsen
13-4-2021 16:18:00

Inderdaad. Darksteel Ingot ziet er nu ineens een stuk minder goed uit.

Dorus (63) Offline Profiel Stuur persoonlijk bericht
13-4-2021 12:27:00

Haha, mooie uiteenzetting, klasse!

13-4-2021 11:09:00

Mooie upgrade van Darksteel Ingot die weer een upgrade was van Phyrexian Lens die een upgrade was van Mana Prism die een upgrade was van Standing Stones die een upgrade was van Celestial Prism .

Oracle

Artifact 

Kicker 3
Indestructible
When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.
T: Add one mana of any color.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Standard, Commander

Officiele rulings

9/25/2020
Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is “kicked.”

9/25/2020
You can’t pay a kicker cost more than once.

9/25/2020
If you put a permanent with a kicker ability onto the battlefield without casting it, you can’t kick it.

9/25/2020
If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t kicked, even if the original was.

9/25/2020
To determine a spell’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

9/25/2020
Some instant or sorcery spells require alternative or additional targets if they’re kicked. You ignore these targeting requirements if those spells aren’t kicked, and you can’t kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.

9/25/2020
An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.

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