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Allied Assault

Serie: Zendikar Rising (ZNR)

Rarity: Uncommon Zendikar Rising Uncommon

Komt voor in

Serie Normaal Foil
Zendikar Rising
 6
0,20
 -
0,40
Allied Assault | Zendikar Rising

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€ 0,20 (6x)

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Oracle

Instant 

Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Tournooi-info

Legal in: Vintage, Legacy, Modern, Standard, Commander

Officiele rulings

9/25/2020
The value of X is determined only as Allied Assault resolves. Once that happens, the value of X won’t change later in the turn even if the number of creatures in your party changes.

9/25/2020
To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

9/25/2020
If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.

9/25/2020
An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.

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