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Shivan Meteor

Serie: Mind vs Might (DDS)

Rarity: Uncommon Mind vs Might Uncommon

Komt voor in

Serie Normaal Foil
Mind vs Might
 8
0,25    
Planar Chaos
 6
0,20
 6
2,50
Time Spiral Remastered
 3
0,15
 -
0,50
Shivan Meteor | Mind vs Might

 Op voorraad 

€ 0,25 (8x)

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 Reactie plaatsen
3-10-2014 09:16:00

Poor Spitemare

Tom (93) Offline Profiel Stuur persoonlijk bericht
25-3-2013 19:31:00

in een deck met Boros Reckoner. die combo is geen eens gebruikt in n leuk deckie hier

30-7-2012 16:42:00

Armageddon met Bruce Willis?

30-7-2012 16:37:00

Twee woorden Squire

30-7-2012 16:35:00

een woord Stuffy Doll

29-12-2011 12:20:00

dus Into the Maw of Hell werkt hetzelfde?
kun je ook nog als extra overkill een landje opblazen.

27-12-2011 10:51:00

au

27-12-2011 01:42:00

correct. Meteor zou 13 schade doen, wat verdubbeld word naar 26. Vervolgens zou de Mogg/mare 26 damage doen, wat verdubbeld wordt naar 52.

26-12-2011 16:10:00

die furnace verviervoudigt dan toch de damage?
op het beestje x2 en dan wanneer de player damage krijgt nog eens x2?

29-8-2011 11:10:00

Je kunt hem wel op je Mogg Maniac of Spitemare gooien natuurlijk, en met een Furnace Of Rath in play blaas je gelijk je tegenstander op

22-3-2011 15:23:00

thnx dan weet ik genoeg

Global Moderator NederMagic Rules Advisor Xander (1) Offline Profiel Stuur persoonlijk bericht
22-3-2011 15:20:00

Nee, het nieuwe target moet wel legal zijn.

(Een een player is geen legal target als om een "target creature" gevraagd wordt.)

22-3-2011 15:18:00

Mag ik bijv. met Redirect de target van creature naar player veranderen?

15-10-2010 22:40:00

Oeh, Tower of Calamities doet 12 damage... ook pittig.

12-10-2010 22:14:00

uh-huh, zou ik ook zeggen winking smile

Oracle

Sorcery 

Shivan Meteor deals 13 damage to target creature.
Suspend 2-1RR (Rather than cast this card from your hand, you may pay 1RR and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

6/7/2013
You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effect that affects when you could cast it (such as flash) and any other effects that could stop you from casting it (such as Meddling Mage’s effect) to determine if and when you can do this. Whether or not you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or requires a target even if no legal targets are available at that time.

6/7/2013
Exiling a card with suspend isn’t casting that card. This action doesn’t use the stack and can’t be responded to.

6/7/2013
If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it’s exiled.

6/7/2013
If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again during the card’s owner’s next upkeep.

6/7/2013
When the last time counter is removed, the second triggered ability of suspend will trigger. It doesn’t matter why the last time counter was removed or what effect removed it.

6/7/2013
If the second triggered ability of suspend (the one that lets you cast the card) is countered, the card can’t be cast. It remains exiled with no time counters on it, and it’s no longer suspended.

6/7/2013
As the second triggered ability resolves, you must cast the card if able. Timing restrictions based on the card’s type are ignored.

6/7/2013
If you can’t cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it’s no longer suspended.

6/7/2013
If the spell has any mandatory additional costs, you must pay those if able. However, if an additional cost includes a mana payment, you are forced to pay that cost only if there’s enough mana in your mana pool at the time you cast the spell. You aren’t forced to activate any mana abilities, although you may do so if you wish.

6/7/2013
A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it (or, in some rare cases, gains control of the creature spell itself).

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