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Silas Renn, Seeker Adept

Serie: Commander 2016 (C16)

Rarity: Mythic Commander 2016 Mythic

Informatie

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Komt voor in

Serie Normaal Foil
Commander 2016
 -
5,95    
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Commander Legends (EF)
 -
5,95    
Silas Renn, Seeker Adept | Commander 2016

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€ 5,95

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Oracle

Legendary Artifact Creature - Human 2 / 2

Deathtouch
Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.
Partner (You can have two commanders if both have partner.)

Tournooi-info

Legal in: Vintage, Legacy, Commander

Officiele rulings

11/8/2016
You pay the costs for the target artifact card if you cast it. You may pay alternative costs rather than the card’s mana cost.

11/8/2016
You may cast that card this turn even if Silas Renn leaves the battlefield.

11/8/2016
Silas Renn doesn’t change when you can cast the target artifact card. For example, if you target an artifact card without flash, you can cast it only during your main phase when the stack is empty.

11/8/2016
An effect that instructs you to “cast” a card doesn’t allow you to play lands.

11/8/2016
Casting the card causes it to leave your graveyard and become a new object. You can’t cast it multiple times.

11/8/2016
If you don’t cast the card, it remains in your graveyard.

11/8/2016
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Akiri and Silas Renn are your commanders, your deck may contain cards with white, blue, black, and red in their color identity, but not green.

11/8/2016
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

11/8/2016
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn’t cause either to cease to be your commander.

11/8/2016
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both.

11/8/2016
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

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