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Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Legends (LEG)
Serie | Normaal | Foil | ||
Italian Legends | 6,00 | |||
Legends | 9,95 |
Prijs:
€ 9,95
Mijn ervaring leert dat mensen liever verliezen dan een gelijkspel te krijgen. :/
Gewoon Show and Tellen hier in, en de rest van de kaarten van de opponent bouncen.
mja lijkt me wel grappig om een keer 0-8-0 te gaan
Over suf gesproken... xD
Emperor format spelen, en deze gebruiken als emperor zijnde. x)
Met Vampire Hexmage xD
Enchantment
Divine Intervention enters the battlefield with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw.
Legal in: Vintage, Legacy, Commander
10/1/2009
When Divine Intervention’s third ability resolves, the game ends immediately. The game is a draw, meaning neither player wins and neither player loses.
10/1/2009
Divine Intervention’s third ability triggers only if its controller removes the last intervention counter from it. It doesn’t matter how that happens. For example, if you control Divine Intervention and the last intervention counter is removed as a result of a Clockspinning you control, the ability will trigger. On the other hand, if the last intervention counter is removed as a result of a Clockspinning another player controls, the ability won’t trigger (and won’t ever be able to).
10/1/2009
In a multiplayer game played with the limited range of influence option, Divine Intervention won’t necessarily end the entire game when its third ability resolves. All players within range of Divine Intervention will leave the game. They’ll neither win nor lose; as far as they’re concerned, the result of the game is a draw. All other players will continue playing.
Decktips