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Double Stroke

Serie: Conspiracy (CNS)

Rarity: Uncommon Conspiracy Uncommon

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Serie Normaal Foil
Conspiracy
 8
0,15
 1
1,95
Double Stroke | Conspiracy

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 Reactie plaatsen
13-7-2014 14:18:00

Ik neem de informatie uit Gatherer over, dus vandaar dat ze zo staan.

Premium lid Nick (127) Offline Profiel Stuur persoonlijk bericht
13-7-2014 10:31:00

Helaas, de hele discussie hoeft niet te bestaan. Nedermagic klopt gewoon niet. Ze zijn namelijk wel degelijk gebanned in commander.

Hopefully, now that you've seen some of the cards, you understand just how warping they would be, and it will come as no surprise that we are formally announcing the banning of all thirteen cards of the conspiracy type from the Vintage and Legacy formats. And, as a result of that, they are also banned in Commander (since all cards banned in Vintage are also banned in Commander). This list includes four you haven't yet seen!

Bron: hier

10-7-2014 20:40:00

@Nick
Bij gebrek aan regels die je toestaan conspiracies in/bij je commander deck te gooien heb je er weinig aan dat ze niet explicitiet gebanned zijn.

10-7-2014 18:16:00

Iedereen weet waar deze kaarten voor bedoeld zijn, en als je een of andere malle Hans tegen komt die deze kaarten serieus wil gebruiken in een commander potje, dan lach je 'm gewoon uit, pak je je kaarten bij elkaar en loop je weg. Het is niet zo moeilijk en het is geen probleem.

Premium lid Nick (127) Offline Profiel Stuur persoonlijk bericht
10-7-2014 15:08:00

Dat is het toch juist met deze kaarten? Ze zitten ook niet in je deck. Ik snap gewoon het hele principe niet dat deze kaarten legaal zijn gemaakt in commander en nergens anders. Dan is dat toch bewust geweest? Net zo makkelijk om ze ook daar banned te maken.

Bedoel de unhinged/unglued zijn ook nergens legaal

10-7-2014 13:22:00

Ik denk niet dat die commander legaliteit heel serieus genomen moet worden:

A- Wizards is niet heel diligent in het bijhouden/updaten van legaliteiten op gatherer.
B- Waar ga je deze willen spelen in je Commander deck? Hij past immers niet in de 100 kaarten waar je deck uit bestaat.

Premium lid Nick (127) Offline Profiel Stuur persoonlijk bericht
10-7-2014 12:26:00

leuk format.....

Kan nog goedkoper. Maak je de forest, plains en dan met Mikaeus, the Lunarch. Wel met een extra Muzzio’s Preparations

10-7-2014 12:24:00

Dat is funny,even gekeken wat dat grapje totaal kost qua financiën.
Minder als 40 euro. Ik heb duurderde decks gezien die turn 1 kills maken.

Premium lid Nick (127) Offline Profiel Stuur persoonlijk bericht
10-7-2014 12:21:00

Banned in legacy zie ik, legal in commander zie ik ook staan...

Dat betekend ik maak een deck met Rhys the Redeemed en 99 forests. Leg Power Play, Immediate Action, en 20x Muzzio’s Preparations neer (die zitten namelijk niet in je deck...) Turn 1 win?!?

10-7-2014 12:13:00

@nick

Helaas niet legal in Legacy.
Zie ook de Banned list van Wizards hier

NVM ik MOET lezen

Premium lid Nick (127) Offline Profiel Stuur persoonlijk bericht
10-7-2014 12:02:00

Deze zijn ook legaal in commander zie ik. Zijn daar nog restricties? Of kan je gewoon een hele massa conspiracys naast je deck leggen?

13-6-2014 00:27:00

Zoveel als je er bij elkaar weet te draften idd.

12-6-2014 18:50:00

Zoveel als je er nodig denkt te hebben.

12-6-2014 17:45:00

Is er een limiet hoeveel je van dezelfde conspiracies tegelijk in het spel mag hebben? Volgens mij niet. Maar ik kan er niets over vinden

Oracle

Conspiracy 

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Tournooi-info

Banned in: Vintage, Legacy, Commander

Officiele rulings

5/29/2014
You must turn Double Stroke face up before you cast the spell with the chosen name to have Double Stroke’s second ability trigger.

5/29/2014
When the ability resolves, it creates a copy of the spell. You control the copy. That copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. The copy will resolve like a normal spell, after players get a chance to cast spells and activate abilities.

5/29/2014
The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

5/29/2014
If the spell being copied is modal (that is, it says “Choose one -” or the like), the copy will have the same mode. You can’t choose a different one.

5/29/2014
If the spell being copied has an X whose value was determined as it was cast (like Skeletal Scrying has), the copy will have the same value of X.

5/29/2014
Effects based on any additional costs that were paid for the original spell will be copied as though those same costs were paid for the copy. For example, if a player exiles three cards from their graveyard to cast Skeletal Scrying, and you copy it, the copy will also cause you to draw three cards and lose 3 life (but you won’t exile any cards from your graveyard).

8/23/2016
Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.

8/23/2016
A conspiracy doesn’t count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)

8/23/2016
You don’t have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can’t put conspiracies into the command zone after this point.

8/23/2016
You can look at any player’s face-up conspiracies at any time. You’ll also know how many face-down conspiracies a player has in the command zone, although you won’t know what they are.

8/23/2016
A conspiracy’s static and triggered abilities function as long as that conspiracy is face-up in the command zone.

8/23/2016
Conspiracies are colorless, have no mana cost, and can’t be cast as spells.

8/23/2016
Conspiracies aren’t legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.

8/23/2016
You name the card as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up.

8/23/2016
There are several ways to secretly name a card, including writing the name on a piece of paper that’s kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It’s important that each named card is clearly associated with only one of the conspiracies.

8/23/2016
You must name a Magic card. Notably, you can’t name a token (except in the unusual case that a token’s name matches the name of a card, such as Illusion).

8/23/2016
If you play multiple games after the draft, you can name a different card in each new game.

8/23/2016
As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn’t use the stack and can’t be responded to. Once face up, the named card is revealed and the conspiracy’s abilities will affect the game.

8/23/2016
At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.

8/23/2016
A conspiracy with hidden agenda that has a triggered ability must be face up before that ability’s trigger condition is met in order for it to trigger. Turning it face up afterward won’t have any effect.

8/23/2016
At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. Notably, you can’t bluff conspiracies with hidden agenda by putting other cards into the command zone face down as the game starts.

Decktips