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Experiment One

Serie: Gatecrash (GTC)

Rarity: Uncommon Gatecrash Uncommon

Komt voor in

Serie Normaal Foil
Commander 2015
 -
1,50    
Friday Night Magic
 -
2,75    
Gatecrash
 -
0,50
 -
3,95
Experiment One | Gatecrash

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€ 0,50

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FOIL 

€ 3,95

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 Reactie plaatsen
Tom (93) Offline Profiel Stuur persoonlijk bericht
22-5-2013 14:57:00

ja sorry ik zei eerst Armada Wurm maar die is toch net iets anders dan wat ik bedoelde, daarom is het nu chaos heb je wel een antwoord voor me? hehe

22-5-2013 14:55:00

stop met het editen van je commentaar xD

Tom (93) Offline Profiel Stuur persoonlijk bericht
22-5-2013 14:48:00

Wordt Experiment One 3/3 als mijn tegenstander Hunted Horror speelt? die creatures komen wel tegelijk maar triggeren gewoon apart toch?

23-1-2013 02:04:00

Zo'n zieke creaturetypes heeft Simic Fish Mutant, Crocodile Frog, Human Ooze etc

K1nG (34) Offline Profiel Stuur persoonlijk bericht
8-1-2013 18:42:00

Weer zo een tof plaatje

Oracle

Creature - Human Ooze 1 / 1

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

1/24/2013
If removing two +1/+1 counters from Experiment One causes the amount of damage already marked on Experiment One to be equal to or greater than its toughness, it will be put into its owner’s graveyard as a state-based action before the regeneration shield is created.

4/15/2013
When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

4/15/2013
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.

4/15/2013
If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

4/15/2013
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

4/15/2013
If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

4/15/2013
When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.

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