* Dit is het aanbod van Aetherworks Marvel uit Kaladesh. Als een kaart in meerdere series zit kun je die apart aanklikken hierboven. Klik op de getallen om direct naar iemands collectie te gaan. De leden die het meest recent zijn ingelogd staan bovenaan. Leden die meer dan 14 dagen niet zijn ingelogd worden niet vermeld.
Whenever a permanent you control is put into a graveyard, you get E (an energy counter). T, Pay EEEEEE: Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Legal in: Modern, Legacy, Vintage, Commander
9/20/2016 Aetherworks Marvelís first ability triggers whenever any permanent you control is put into a graveyard from the battlefield, including Aetherworks Marvel itself and other permanents put into a graveyard at the same time as it.
9/20/2016 Tokens that are sacrificed or destroyed are put into their ownerís graveyard before ceasing to exist. If you controlled the token, Aetherworks Marvelís first ability will trigger.
9/20/2016 The card cast with Aetherworks Marvelís second ability is cast from your library.
9/20/2016 If you cast a card ďwithout paying its mana cost,Ē you canít choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Incendiary Sabotage, you must pay those to cast the card.
9/20/2016 If the card has X in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2/9/2017 E is the energy symbol. It represents one energy counter.
2/9/2017 Energy counters are a kind of counter that a player may have. Theyíre not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
2/9/2017 Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
2/9/2017 If an effect says you get one or more E, you get that many energy counters. To pay one or more E, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2/9/2017 Energy counters arenít mana. They donít go away as steps, phases, and turns end, and effects that add mana ďof any typeĒ to your mana pool canít give you energy counters.
2/9/2017 You canít pay more energy counters than you have.
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