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Sorin Markov

Serie: M12 (M12)

Rarity: Mythic M12 Mythic

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Serie Normaal Foil
M12
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24,95
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29,95
Sorin Markov | M12

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Global Moderator NederMagic Rules Advisor Xander (1) Offline Profiel Stuur persoonlijk bericht
4-11-2017 23:26:00

Als je op 20 stond en je wordt op 10 levens gezet, dan verlies je 10 levens.

Zo simpel is het inderdaad.

---

CR 118. Life

118.5. If an effect sets a player's life total to a specific number, the player gains or loses the necessary amount of life to end up with the new total.

4-11-2017 22:09:00

En het gevolg van lifechange is lifeloss of -gain. Dus het werkt.

Stijn (9) Offline Profiel Stuur persoonlijk bericht
4-11-2017 21:56:00

Wound Reflection zal denk ik niet werken, aangezien die kaart uitgaat van life loss. Sorins tweede ability is 'Target Opponent's life total becomes 10.' Hier gaat het om lifechange.

Premium lid NederMagic Rules Advisor Torak (23) Offline Profiel Stuur persoonlijk bericht
22-7-2017 12:38:00

Wanneer je opponent van 20 of meer levens af komt, werkt dat prima.

22-7-2017 11:43:00

Zijn tweede ability combineert leuk met Wound Reflection.

21-4-2015 16:48:00

@Ivan , Master of Cruelties is zelfs goed met deze Sorin, met zijn +2. Dan heb je ook nog Thunderbolt, en elke andere instant die damage doet. Ook saai winnen, zoals jij het noemde.

4-4-2014 20:05:00

Ik heb deze en Magister Sphinx in mijn Child of Alara EDH. Deze is meestal best saai ja Maar die sphinx wordt aan de lopende band geBribery'ed, Acquired, gereanimate etc dus die is eigenlijk veel leuker

4-4-2014 19:57:00

Is dat niet net zo goed als Master of Cruelties + {=insert random burnspell}? Vind ik nou niet echt een combo.

4-4-2014 19:24:00

hij is wel goed maar het is niet leuk winnen, het is leuker om een van je zelfbedachte OP combo's op het bord te kwakken.
bijvoorbeeld Master of Cruelties+Fling

3-4-2013 13:37:00

'Maar hij is gewoon zo goed.'

- Getekend, hier

leon (2) Offline Profiel Stuur persoonlijk bericht
3-4-2013 13:20:00

Ik weet dat als ik deze zou spelen in EDH, het potje ten eerst snel afgelopen zou zijn, en ten tweede de kans groot is dat dat ook meteen het laatste potje was. Erg vervelende kaart.

Mat (50) Offline Profiel Stuur persoonlijk bericht
20-2-2013 18:21:00

Volgens mij gaat ie voor 'two in the pink, one in the stink' !

K1nG (34) Offline Profiel Stuur persoonlijk bericht
20-2-2013 18:18:00

heeft ie nou iets in zijn bovenste hand?

21-8-2012 10:22:00

De -3 van Sorin is bijna een één-kaart-combo in Commander. Sommige mensen houden daar van, anderen vinden het niks. In onze speelgroep word deze kaart in ieder geval als douchebag kaart bestempeld en word daarom ook niet meer gespeeld.

Lars (19) Offline Profiel Stuur persoonlijk bericht
21-8-2012 04:16:00

Toch een beetje een douchebagkaart in EDH.

Oracle

Legendary Planeswalker - Sorin 4

+2: Sorin Markov deals 2 damage to any target and you gain 2 life.
-3: Target opponent's life total becomes 10.
-7: You control target player during that player's next turn.

NederMagic FAQ

Vraag: Hoe werken Planeswalkers?
Antwoord: Dat kun je hier lezen.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

10/1/2009
If the targeted permanent or player is an illegal target by the time Sorin’s first ability resolves, the entire ability doesn’t resolve. You won’t gain life.

10/1/2009
For a player’s life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted opponent’s life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player’s life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.

10/1/2009
Sorin’s third ability allows you to control another player. This effect applies to the next turn that the affected player actually takes.

10/1/2009
The player who is being controlled is still the active player.

10/1/2009
While controlling another player, you also continue to make your own choices and decisions.

10/1/2009
While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. For example: -- You choose which lands the other player plays. -- You choose which spells the other player casts, and make all decisions as those spells are cast and as they resolve. For example, you choose the value of X for that player's Earthquake, the target for that player's Lightning Bolt, what mana that player spends to cast Day of Judgment, and what card that player gets with Diabolic Tutor. -- You choose which activated abilities the other player activates, and make all decisions as those abilities are activated and as they resolve. For example, you can have your opponent sacrifice their creatures to their Vampire Aristocrat or have your opponent's Caller of Gales give one of your creatures flying. -- You make all decisions for the other player's triggered abilities, including what they target and any decisions made when they resolve. -- You choose which creatures controlled by the other player attack, who or what they attack, and how they assign their combat damage. -- You make any choices and decisions that player would make for any other reason. For example, you could cast Fact or Fiction, choose that player to divide the revealed cards into piles, and thus divide those cards into piles yourself.

10/1/2009
You can’t make the affected player concede. That player may choose to concede at any time, even while you’re controlling their turn.

10/1/2009
You can’t make any illegal decisions or illegal choices - you can’t do anything that player couldn’t do. You can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. (In other words, if the affected player wouldn’t make a decision, you wouldn’t make that decision on their behalf.) You also can’t make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).

10/1/2009
You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.

10/1/2009
You only control the player. You don’t control any of the other player’s permanents, spells, or abilities.

10/1/2009
If the player affected by Sorin’s third ability skips their next turn, the ability will wait. You’ll control the next turn the affected player actually takes.

10/1/2009
Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.

10/1/2009
You could gain control of yourself using Sorin’s third ability, but unless you do so to overwrite someone else’s player-controlling effect, this doesn’t do anything.

6/15/2010
In a Two-Headed Giant game, Sorin’s second ability causes the targeted opponent’s team’s life total to become 10. Only the targeted player is actually considered to have actually gained or lost life.

7/13/2016
While controlling another player, you can see all cards in the game that player can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library the player may look at.

7/13/2016
Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.

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