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nu speelt men nog Into the Roil. als die roteerd zit Disperse nog in scars. dan je counters open houden, you know whats coming.
buiten blaauw iets moeilijker denk ik ja.
@lord:
het is wel ook een 7 drop he, die mogen op zich best wel sterk zijn en niet al te gemakkelijk te slopen te zijn.
@magnus
Dat is geen antwoord op 'Hoe kom ik hier van af?'.
Dat wizards geen ongebalanceerde kaarten zou moeten printen is waar, maar bij planeswalkers willen ze nog wel eens uitschieten.
@Shai
O nee? Behoren Koth, Venser en Elspeth ook niet bij de mirrans of phyrexians dan?
Deze heeft geen watermerk en zou daarmee dus zowel niet bij de Phyrexians als de eventuele Mirrans horen toch?
Het is nog even afwachten op de juiste vertaling, maar ik krijg al een beetje het idee dat Karn op 't moment meer credits krijgt dan deze verdient...maar we zullen zien!
@LotZ: ik begrijp niet helemaal waar je je druk over maakt Ze gooien echt niet een bom waar je niet vanaf kunt komen in de set hoor.
@Magnus Welke andere asian kaarten?! Is daar een link voor? (:
wat een kaart...het is de jace2.0 van de set zo te zien! Cool
@Magnus
Hoe hoopte je er wél vanaf te komen? Als je toevallig een Vampire Hexmage klaarhebt lukt het wel, maar zonder specifieke anti-walker kaarten zie ik het niet snel gebeuren.
+4 loyalty is echt absurd veel. Om daar doorheen te beuken moet je iedere beurt 5 damage zien te doen, wat je echt niet snel voor elkaar krijgt. Zelfs als je dat voor elkaar krijgt kost het gewoon te veel tijd/resources om hem neer te halen.
Daarbij heeft hij ook nog eens -3: Exile permanent, zodat je eventuele eenzame (grote) aanvallers ook continu kan opruimen.
En als laatste heeft hij ook nog eens een reset-ability, zodat je hem niet eens kan negeren. Al zet je je tegenstander op 1, als je niet in 2 beurten wint mag je overnieuw beginnen (maar dan met een verloren startpositie).
heel bruut. hoopte al op een superwalker in de set .(een walker die gewoon heel groot/sterk is zoals bolas)
en voledig kleurloos ook nog.
is hij vrij van de phyraxians of is hij nu phyraxian en uit om phyrexia te dienen?
het eerste is kwa storyline beter vind ik zelf.
ik vraag me af of the phyraxians zelf ook een planes walker hebben, welicht de echte leider. iemand die yawgmoth's glory kan voort zetten en even kwaadaardig is.
wat er dan ook komt het beloofd zeer boeiend te worden.
En waarom kom je er niet vanaf? Vampire Hexmage doet het vlot genoeg, om maar wat te noemen En er zit ook een nieuwe Hexmage in NPH
what the fuck. Dat is echt té insane. Als deze ligt kom je er niet meer vanaf, omdat hij zo snel groeit. en als z'n ultimate af gaat, in 3 fucking beurten....
LOL, we wachten gewoon nog even
Of niet, want blijkbaar is het toch verkeerd
Och, mag je wel credit voor krijgen hoor
Legendary Planeswalker - Karn
+4: Target player exiles a card from their hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Vraag: Hoe werkt het restarten precies?
Antwoord: Dit is uit de officiele FAQ:
* Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
* A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
* In a multiplayer game (a game that started with three or more players in it), any player that left the game before it was restarted with Karn's ability won't be involved in the new game.
* The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does:
-- Each player shuffles his or her deck (except the cards left in exile by Karn's ability).
-- Each player's life total becomes 20 (or the starting life total for whatever format you're playing).
-- Players draw a hand of seven cards. Players may take mulligans.
-- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.
* After the pre-game procedure is complete, but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
* Creatures put onto the battlefield due to Karn's ability will have been under their controller's control continuously since the beginning of the first turn. They can attack and their activated abilities with {T} in the cost can be activated.
* Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.
* No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
* Players won't have any poison counters or emblems they had in the original game.
* In a Commander game, players put their commanders into the command zone before shuffling their deck.
* The number of times a player has cast his or her commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.
* If a player's commander was exiled with Karn as the game restarted, that commander won't be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn's ability finishes resolving.
* In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability's controller.
Vraag: Wow, Karn als Planeswalker...die zou ik wel als wallpaper willen hebben. Is die er?
Antwoord: Jazeker! hier kun je hem downloaden.
Legal in: Vintage, Legacy, Modern, Commander
12/7/2018
A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn’s ability.
12/7/2018
Players can’t move cards between their deck and sideboard before the new game.
12/7/2018
The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn’s ability). Each player’s life total becomes 20 (or the starting life total for whatever format you’re playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.
12/7/2018
Karn’s first and third abilities are linked. Similarly, Karn’s second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn’s first two abilities will remain in exile when the game restarts.
12/7/2018
After the pregame procedure is complete but before the new game’s first turn, Karn’s ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
12/7/2018
Permanents put onto the battlefield due to Karn’s ability will have been under the starting controller’s control continuously since the beginning of that player’s first turn. Creatures among them can attack and their activated abilities with T in the cost can be activated.
12/7/2018
Any permanents put onto the battlefield with Karn’s ability that entered the battlefield tapped will untap during their controller’s first untap step.
12/7/2018
No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can’t gain life doesn’t carry over to the new game.
12/7/2018
Players won’t have any counters or emblems they had in the original game.
12/7/2018
In a multiplayer game, any player who left the game before it was restarted with Karn’s ability won’t be involved in the new game.
12/7/2018
If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn’s ability are exiled.
12/7/2018
In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn’s ability finishes resolving.
12/7/2018
The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.
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