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Innistrad Crimson Vow
Crimson Vow Commander
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Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
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Modern Horizons 2 (MH2)
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Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Double Masters (2XM)
Serie | Normaal | Foil | ||
Double Masters | 0,15 | 0,30 | ||
Mirrodin Besieged | 0,15 | 0,40 |
Wel in Limited, en een 2/2 flyer voor met een 'gratis' equipment erbij is ook niet echt heel verkeerd. Kan leuk zijn in een groen Commander deck bv.
Aww, wat jammer van de hoge costs, anders had ik deze echt wel met equipments gespeeld
deze kaarten geven niet echt veel hoop voor het living weapon mechanic, nog geen gezien die echt echt waard is
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +2/+2 and has flying.
Equip 6
Legal in: Vintage, Legacy, Modern, Commander
8/7/2020
The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
8/7/2020
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
8/7/2020
If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
8/7/2020
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
Decktips