Meest gebruikte links
Actieve topics
Laatste kaartcommentaar
Spoilers
Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
Alle spoilers zijn te maken in de catalogus en staan met linkjes op de winkel homepage.
Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Double Masters (2XM)
Serie | Normaal | Foil | ||
Double Masters | 24,95 | 49,95 | ||
Double Masters (BL) | 49,95 | 19,95 | ||
Modern Masters 2015 | 29,95 | 119,95 | ||
New Phyrexia | 59,95 | 169,95 | ||
Ultimate Box Toppers | 94,95 | |||
Ultimate Masters | 49,95 | 50,65 |
Prijs:
€ 24,95
FOIL
€ 49,95
Damn! Hiermee kun je echt gehakt maken van je tegenstander(s)! Chili con Karn!
karn is meer een kaart waar jij omheen moet bouwen met jouw deck als je voor zn ultimate gaat. Want rond beurt 5-6 als hij gespeeld word liggen bij hem ook wel dingen op tafel en zodra hij weet dat je Karn speelt houd hij lekker die Counter spell op handen om die te exilen, veel succes met een turn 0 counterspell.
nee om hier profijt van te hebben zul je zelf een Emrakul of zoiets in je deck kunnen stoppen. Misschien wat voor een groen ramp deck en Ancient Stirrings.
Leuke dingetjes inderdaad weer in de set (met nog twee praetors en een zwaardje in het vooruitzicht )... ik denk zelf overigens niet dat die Karn overpowered is, zoals sommigen willen geloven. 7 mana is gewoon erg veel, en er zijn genoeg antwoorden (handdisruptie, counter/bounce, en permanent-destruction genoeg). En tegen groene en/of rode decks moet je nog maar zien of je met deze kaart snel genoeg gaat zijn. EDH hoor ik ook veel, maar zoals ik om mij heen EDH gespeeld zie worden blijft een planeswalker nooit langer dan 1, hooguit 2 beurten liggen... de meeste mensen zien toch liever geen planeswalkers in het veld.
Mij lijkt het een zeer flavour-volle kaart die gewoon z'n ding doet: lekker lomp zijn ! Leuk voor he wat hardere casual spel, al zal hij vanwege zijn speelbaarheid in elk EDH deck, planeswalkerschap en hipheid (als Karn zijnde) zeer waarschijnlijk wel een 20+ etiket krijgen.
Nice.
Die zit er ook in
Die site met die Engelse spoiler hieronder was sowieso nep aangezien er een dikke engelse taalfout op stond. Als je nu op die link klinkt is het plaatje ook weg en de Engelse vertaling is weer anders geworden. De echte engelse tekst is volgens mij nog niet bekend. Maar goed, we weten wel wat ie ongeveer doet Ik hoop dat ze nog een soort vampire hexmage in deze set toevoegen. Dat begint toch wel redelijk belangrijk te worden nu...
Ik vermoed, omdat de game gerestart wordt, dat de stack leeggemaakt wordt. Dus krijg je niet 2x de ultimate.
Wat gebeurt er eigenlijk als Rings of Brighthearth gebruikt wordt op de ulti?
inderdaad hele overpowered set zoals het er nu uitziet
"Die lijkt me redelijk betrouwbaar, aangezien ik de kaarten ook al op andere sites voorbij heb zien komen."
Op internet is het verspreiden van valse informatie zo gebeurd.
Wow, deze set lijkt me nu al wat overpowered
Ik ben eens benieuwd wat voorn mythics er nog moeten komen.
Je tegenstander zal waarschijnlijk inderdaad nutteloze dingen laten exlinen. Dus target je jezelf maar. Zet je eigen Emrakul even opzij.
En het feit dat je tegenstander al moeite gaat doen om van een planeswalker af te komen wat anders mogelijk 10 damage op jouw zou zijn geweest is al waardevol. De meeste andere planeswalkers bouwen niet zo snel hun punten op of beginnen een stuk lager in hun waarde.
Die lijkt me redelijk betrouwbaar, aangezien ik de kaarten ook al op andere sites voorbij heb zien komen.
is deze spoiler hier
betrouwbaar
want als dat zo is word new phyrexia echt een heel vette set!!
ps je moet even naar beneden scrollen op die site
verwacht niet dat die -14 echt zo uber is als hij lijkt. Opponents zullen veelal instants/sorceries/aura's willen exilen, en wat damage van creatures in acht nemend zul je hem zeker 3x moeten activeren met +4 wil je er iets mee kunnen.
Desondanks wel een heerlijke kaart, en zeker niet under-powered.
Legendary Planeswalker - Karn
+4: Target player exiles a card from their hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Vraag: Hoe werkt het restarten precies?
Antwoord: Dit is uit de officiele FAQ:
* Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
* A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
* In a multiplayer game (a game that started with three or more players in it), any player that left the game before it was restarted with Karn's ability won't be involved in the new game.
* The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does:
-- Each player shuffles his or her deck (except the cards left in exile by Karn's ability).
-- Each player's life total becomes 20 (or the starting life total for whatever format you're playing).
-- Players draw a hand of seven cards. Players may take mulligans.
-- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.
* After the pre-game procedure is complete, but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
* Creatures put onto the battlefield due to Karn's ability will have been under their controller's control continuously since the beginning of the first turn. They can attack and their activated abilities with {T} in the cost can be activated.
* Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.
* No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
* Players won't have any poison counters or emblems they had in the original game.
* In a Commander game, players put their commanders into the command zone before shuffling their deck.
* The number of times a player has cast his or her commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.
* If a player's commander was exiled with Karn as the game restarted, that commander won't be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn's ability finishes resolving.
* In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability's controller.
Vraag: Wow, Karn als Planeswalker...die zou ik wel als wallpaper willen hebben. Is die er?
Antwoord: Jazeker! hier kun je hem downloaden.
Legal in: Vintage, Legacy, Modern, Commander
8/7/2020
A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn’s ability.
8/7/2020
Players can’t move cards between their deck and sideboard before the new game.
8/7/2020
The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn’s ability). Each player’s life total becomes 20 (or the starting life total for whatever format you’re playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.
8/7/2020
Karn’s first and third abilities are linked. Similarly, Karn’s second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn’s first two abilities will remain in exile when the game restarts.
8/7/2020
After the pregame procedure is complete but before the new game’s first turn, Karn’s ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
8/7/2020
Permanents put onto the battlefield due to Karn’s ability will have been under the starting controller’s control continuously since the beginning of that player’s first turn. Creatures among them can attack and their activated abilities with T in the cost can be activated.
8/7/2020
Any permanents put onto the battlefield with Karn’s ability that entered the battlefield tapped will untap during their controller’s first untap step.
8/7/2020
No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can’t gain life doesn’t carry over to the new game.
8/7/2020
Players won’t have any counters or emblems they had in the original game.
8/7/2020
In a multiplayer game, any player who left the game before it was restarted with Karn’s ability won’t be involved in the new game.
8/7/2020
If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn’s ability are exiled.
8/7/2020
In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn’s ability finishes resolving.
8/7/2020
The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.
Decktips