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Al besproken deze te bannen in onze casual groep... *gaap*. Wizards, wat is er nou precies LEUK aan kaarten als dit?
Maar werkt niet. Alleen hetgene wat je hebt ge-exiled met de karn waarmee je de ultimate gebruikt komt dan in play.
Stel dat je de eerste ability op jezelf gebruikt en een 2e karn die in je handen zit exiled voor zijn ability. Dan begin je de game wel met een karn in play. Wat eigenlijk al saai moet zijn voor je oppo, aangezien je meestal toch wel wint
Dat lijkt gewoon te kunnen!
wat nou als ik deze zou exilen dan een nieuwe op zou gooien en twee beurten later zijn -14 zou gebruiken
dan begin je gewoon met een karn in play haha XD
De engelse versie hier
verre van inderdaad
ik vind het een beetje een rare kaart en het zou me verbazen als ie echt zo wordt geprint
-3 exile target permanent... wtf?
is er nog niet maar das gewoon een 1/1 met als ability X+of 2 leven - haal counters weg. dus je zou minimaal 10 + 2 leven moet betalen en das dus enorm geen hexmage.
waar is het linkje van deze nieuwe vampire hexmage?
er zijn verschillende opties hoor en dat maakt hem zo leuk; waarschijnlijk ga je twee grote beesten/ combostukken uit je eigen hand exilen en dan afgaan ( lees Darksteel Reactor maar dan zes keer zon snel) maarja als deze gestiffeld word heb je er niks meer aan.
overigens vindt ik die laatste ability het meest intresant en dan vooral flavorwise; betekent dit dat Karn van plan is een nieuw mirrodin te bouwen?
Deze gaat duur worden, hoewel het in toernooien best mee kan vallen, zal ie casual Erg veel gespeeld worden.
Wel een hele vette Karn!!
Ben blij dat ze em lekker Uber gemaakt hebben!
jep, maarja als jij met allemaal kaarten mag beginnen en de ander niet dan is het eigenlijk appeltje eitje toch
ok bedankt alex Dus iedereen begint dan ook weer met 20 levens??
als ik het goed begrijp komen alleen de kaarten die je met de eerste twee abilities hebt geexiled terug in het spel
@benny, alle creatures landjes planedswalkers en artifacts die hij heeft geexiled komen onder jou control. graveyards en hands worden in je deck geschud en iedereen pakt een nieuwe openingshand.
Legendary Planeswalker - Karn
+4: Target player exiles a card from their hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Vraag: Hoe werkt het restarten precies?
Antwoord: Dit is uit de officiele FAQ:
* Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
* A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
* In a multiplayer game (a game that started with three or more players in it), any player that left the game before it was restarted with Karn's ability won't be involved in the new game.
* The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does:
-- Each player shuffles his or her deck (except the cards left in exile by Karn's ability).
-- Each player's life total becomes 20 (or the starting life total for whatever format you're playing).
-- Players draw a hand of seven cards. Players may take mulligans.
-- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.
* After the pre-game procedure is complete, but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
* Creatures put onto the battlefield due to Karn's ability will have been under their controller's control continuously since the beginning of the first turn. They can attack and their activated abilities with {T} in the cost can be activated.
* Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.
* No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
* Players won't have any poison counters or emblems they had in the original game.
* In a Commander game, players put their commanders into the command zone before shuffling their deck.
* The number of times a player has cast his or her commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.
* If a player's commander was exiled with Karn as the game restarted, that commander won't be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn's ability finishes resolving.
* In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability's controller.
Vraag: Wow, Karn als Planeswalker...die zou ik wel als wallpaper willen hebben. Is die er?
Antwoord: Jazeker! hier kun je hem downloaden.
Legal in: Vintage, Legacy, Modern, Commander
8/7/2020
A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn’s ability.
8/7/2020
Players can’t move cards between their deck and sideboard before the new game.
8/7/2020
The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn’s ability). Each player’s life total becomes 20 (or the starting life total for whatever format you’re playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.
8/7/2020
Karn’s first and third abilities are linked. Similarly, Karn’s second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn’s first two abilities will remain in exile when the game restarts.
8/7/2020
After the pregame procedure is complete but before the new game’s first turn, Karn’s ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
8/7/2020
Permanents put onto the battlefield due to Karn’s ability will have been under the starting controller’s control continuously since the beginning of that player’s first turn. Creatures among them can attack and their activated abilities with T in the cost can be activated.
8/7/2020
Any permanents put onto the battlefield with Karn’s ability that entered the battlefield tapped will untap during their controller’s first untap step.
8/7/2020
No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can’t gain life doesn’t carry over to the new game.
8/7/2020
Players won’t have any counters or emblems they had in the original game.
8/7/2020
In a multiplayer game, any player who left the game before it was restarted with Karn’s ability won’t be involved in the new game.
8/7/2020
If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn’s ability are exiled.
8/7/2020
In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn’s ability finishes resolving.
8/7/2020
The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.
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