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Kytheon, Hero of Akros

Serie: FTV Transform (V17)

Rarity: Mythic FTV Transform Mythic

Komt voor in

Serie Normaal Foil
FTV Transform
 -
5,95    
Magic Origins
 -
3,95
 -
9,95
Kytheon, Hero of Akros | FTV Transform Kytheon, Hero of Akros | FTV Transform

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€ 5,95

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 Reactie plaatsen
5-3-2016 23:45:00

Ook dat nog inderdaad, dankjewel voor de toevoeging Torak! ^_^

Premium lid NederMagic Rules Advisor Torak (23) Offline Profiel Stuur persoonlijk bericht
5-3-2016 23:01:00

Zijn transformedkant kan sowieso alleen maar bestaan op de battlefield. Als hij wordt ge-exiled komt hij dus in de exile zone in zijn 'untransformedstaat' en hij komt dus ook zo weer terug.

5-3-2016 22:51:00

Dan komt hij terug als Kytheon. Hij word dan door het spel als een nieuw object gezien, dus alles wat er met 'm is gebeurt van voordat hij weer opnieuw de battlefield betreed, weet hij niks meer van.

5-3-2016 22:21:00

Wat gebeurd er als je de 0: ability gebruikt van Gideon en vervolgens exile je hem met een Eldrazi displicer. Komt hij dan terug als Kython of als Gideon?

5-2-2016 11:54:00

Voor de volledigheid, deze regel zegt het:

508.4. If a creature is put onto the battlefield attacking, its controller chooses which defending player or which planeswalker a defending player controls it's attacking as it enters the battlefield (unless the effect that put it onto the battlefield specifies what it's attacking). Such creatures are "attacking" but, for the purposes of trigger events and effects, they never "attacked."

Global Moderator NederMagic Rules Advisor Xander (1) Offline Profiel Stuur persoonlijk bericht
5-2-2016 11:40:00

Als je erover nadenkt, zit er inderdaad een leuk (subtiel) verschil tussen "attacked" en "attacking".

"attacked" betekent spelregel-technisch hetzelfde als "declared as attacker".

Terwijl "attacking" ook op gaat voor creatures die wel aanvallen maar niet per se gedeclared zijn als aanvaller.

5-2-2016 11:34:00

Misschien ook handig om te weten wat misschien niet heel intuitief is: Hij telt alleen het aantal creatures dat je zelf declared als attacker in het begin van de declare attack step. Creatures die "tapped and attacking" op het battlefield zijn gecheat worden niet meegerekend.

Dus als je met Kytheon en nog een creature aanvalt. en je ninjutsud dat andere creature met een Ninja of the Deep Hours dan hebben in principe 2 andere creatures aangevallen maar toch zal het Kytheon niet triggeren.

Of bijvoorbeeld Kytheon die met een Geist of Saint Traft aanvalt, hetzelfde verhaal

4-2-2016 20:33:00

Ja, dat had ik even verkeerd. Dank voor de correctie!

NederMagic Rules Advisor G (253) Offline Profiel Stuur persoonlijk bericht
4-2-2016 20:30:00

Dat snap ik, maar ik ging er vanuit dat de persoon die de vraag stelde dat al door had. =P

Kytheon heeft overigens geen delayed trigger, maar een trigger met een "intervening if clause" .

4-2-2016 18:00:00

Het werkt niet helemaal zoals je beschrijft, G. Als je namelijk wilt zorgen dat je Kytheon en andere creatures blijven leven, zul je voor de combat damage step namelijk de Reconnaissance moeten hebben geactiveerd, anders krijgen ze gewoon schade.

Kytheon heeft een delayed triggered ability die afgaat in the end of combat step. Die vereist echter wel dat je met Kytheon en minstens twee andere creatures hebt aangevallen. met Reconnaissance werkt het dus omdat je creatures daar aan hebben voldaan. dat ze vervolgens nooit echt fysiek combat hebben gevoerd met een ander creature is niet relevant.

Let wel op dat dit niet werkt met de activated ability van Eldrazi Displacer op Kytheon, aangezien die ervoor zorgt dat Kytheon van zones verwisselt en Kytheon dus als een nieuw object gezien wordt, waardoor de delayed trigger m niet meer kan vinden.

NederMagic Rules Advisor G (253) Offline Profiel Stuur persoonlijk bericht
4-2-2016 10:14:00

Dat werkt.

Je hoeft Kytheon en twee andere creatures alleen maar als attackers te declaren en dan wachten tot "End of Combat"

Reconnaissance is dus een prima tech!

4-2-2016 09:34:00

Valt een creature nadat ik hem met Reconnaissance uit combat heb gehaald aan?
Alsin.. werkt deze combo ? ^^

Ik denk van niet, maar wil het toch graag zeker weten

30-8-2015 16:36:00

Gideon, Ally of Zendikar
2WW
Planeswalker - Gideon
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Put a 2/2 white Knight Ally creature token onto the battlefield.

-4: You get an emblem with "Creatures you control get +1/+1."

4
Nieuwe Ally-Gideon in BFZ.

Premium lid Fedjeh (0) Offline Profiel Stuur persoonlijk bericht
29-7-2015 21:49:00

Tiny Commander voor een soldier deckje?

18-7-2015 17:30:00

Supergoed inderdaad! Ik ben ook laaiend enthousiast

Oracle

Legendary Creature - Human Soldier 2 / 1

At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.
2W: Kytheon gains indestructible until end of turn.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

6/22/2015
Kytheon’s first ability will count creatures that attacked but are no longer on the battlefield (perhaps because they didn’t survive combat damage being dealt). It will not count any creatures that were put onto the battlefield attacking, as those creatures were never declared as attackers.

6/22/2015
Each face of a double-faced card has its own set of characteristics: name, types, subtypes, power and toughness, loyalty, abilities, and so on. While a double-faced card is on the battlefield, consider only the characteristics of the face that’s currently up. The other set of characteristics is ignored. While a double-faced card isn’t on the battlefield, consider only the characteristics of its front face.

6/22/2015
The converted mana cost of a double-faced card not on the battlefield is the converted mana cost of its front face.

6/22/2015
The back face of a double-faced card (in the case of Magic Origins, the planeswalker face) can’t be cast.

6/22/2015
A double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed, in which case it enters with its back face up.

6/22/2015
A Magic Origins planeswalker that enters the battlefield because of the ability of its front face will enter with loyalty counters as normal.

6/22/2015
In some rare cases, a spell or ability may cause one of these five cards to transform while it’s a creature (front face up) on the battlefield. If this happens, the resulting planeswalker won’t have any loyalty counters on it and will subsequently be put into its owner’s graveyard.

6/22/2015
You can activate one of the planeswalker’s loyalty abilities the turn it enters the battlefield. However, you may do so only during one of your main phases when the stack is empty. For example, if the planeswalker enters the battlefield during combat, there will be an opportunity for your opponent to remove it before you can activate one of its abilities.

6/22/2015
If a double-faced card is manifested, it will be put onto the battlefield face down (this is also true if it’s put onto the battlefield face down some other way). Note that “face down” is not synonymous with “with its back face up.” A manifested double-faced card is a 2/2 creature with no name, mana cost, creature types, or abilities. While face down, it can’t transform. If the front face of a manifested double-faced card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced card on the battlefield can’t be turned face down.

4/8/2016
The back face of a double-faced card doesn’t have a mana cost. A double-faced permanent with its back face up has a converted mana cost equal to the converted mana cost of its front face. Each back face has a color indicator that defines its color.

7/13/2016
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).

9/29/2017
You can control two of this permanent, one front-face up and the other back-face up, at the same time.

6/22/2015
Gideon’s first ability causes a creature to attack him if able. If, during its controller’s declare attackers step, that creature is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under its controller’s control continuously since that player’s turn began, then that creature doesn’t attack. If there’s a cost associated with having that creature attack, its controller isn’t forced to pay that cost. If they don’t, the creature doesn’t have to attack.

6/22/2015
If the creature targeted by Gideon’s first ability changes controllers before it has the chance to attack Gideon, the ability will apply to it during its new controller’s next turn.

6/22/2015
If Gideon can’t be attacked, perhaps because he has left the battlefield before the creature’s controller’s next combat, the creature targeted by Gideon’s first ability can attack you or another planeswalker you control, or its controller can choose to have it not attack at all.

6/22/2015
If the creature targeted by Gideon’s first ability changes controllers before it has the chance to attack Gideon, the ability will apply to it during its new controller’s next turn.

6/22/2015
If Gideon becomes a creature due to his third ability, that doesn’t count as having a creature enter the battlefield. Gideon was already on the battlefield; he only changed his types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.

6/22/2015
Gideon’s third ability causes him to become a creature with the creature types Human Soldier. He remains a planeswalker with the planeswalker type Gideon. (He also retains any other card types or subtypes he may have had.) Each subtype is correlated to the proper card type: Gideon is just a planeswalker type (not a creature type), and Human and Soldier are just creature types (not planeswalker types).

6/22/2015
If you activate Gideon’s third ability and then damage is dealt to him that can’t be prevented, that damage has all applicable results: specifically, the damage is marked on Gideon (since he’s a creature) and that damage causes that many loyalty counters to be removed from him (since he’s a planeswalker). If Gideon has no loyalty counters on him, he’s put into his owner’s graveyard as a state-based action. (As long as he still has indestructible, the marked damage won’t cause him to be destroyed.)

6/22/2015
Say you activate Gideon’s third ability, then an opponent gains control of him before combat. You may have any of your creatures attack Gideon (since he’s still a planeswalker). Then Gideon may block (since he’s a creature). He may block any eligible attacking creature, including one that’s attacking him. During combat, he behaves as an attacked planeswalker and/or a blocking creature, as appropriate. For example, he deals combat damage to any creatures he’s blocking, but he doesn’t deal combat damage to any unblocked creatures that are attacking him.

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