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Rattleclaw Mystic

Serie: Khans of Tarkir (KTK)

Rarity: Rare Khans of Tarkir Rare

Komt voor in

Serie Normaal Foil
Khans of Tarkir
 2
0,50
 -
2,50
Rattleclaw Mystic | Khans of Tarkir

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€ 0,50 (2x)

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€ 2,50

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 Reactie plaatsen
30-9-2014 20:55:00

Ik vind generator servant beter..

30-9-2014 19:13:00

alleen als je echt manafix problemen hebt (door weinig non-basic lands bv) zou ik deze misschien spelen. Doe mij maar Sylvan Caryatid. Weinig ramp inderdaad...als je 5 mana verder bent voor hij iets doet.

24-9-2014 16:46:00

Een "mana Elf" in een Izzet deck is wel heel bijzonder, en kan nog voor leuke verrassingen zorgen Ben benieuwd of dat ook gaat gebeuren!

24-9-2014 16:42:00

maar integenstelling tot caryatid kan je deze ook in non-groene decks spelen.

NederMagic Rules Advisor G (253) Offline Profiel Stuur persoonlijk bericht
24-9-2014 10:30:00

Hij zal voor ramp decks niet heel veel beter zijn de Caryatid. Daarnaast is die korte burst afhankelijk van morph, iets wat een beetje tegenspeelt met het idee van ramp.

24-9-2014 10:07:00

Turn 3 > 5/6 mana met manaelfje! Volgens mij wordt dit wel een chase.

Oracle

Creature - Human Shaman 2 / 1

T: Add G, U, or R.
Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Rattleclaw Mystic is turned face up, add GUR.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

9/20/2014
Although turning a face-down creature with morph face up doesn’t use the stack, Rattleclaw Mystic’s triggered ability does use the stack, and players can respond to that ability. Notably, you can’t turn Rattleclaw Mystic face up while casting a spell or activating an ability. You’ll need to turn Rattleclaw Mystic face up and have its triggered ability resolve before you can spend that mana.

9/20/2014
Morph lets you cast a card face down by paying 3, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.

9/20/2014
The face-down spell has no mana cost and has a converted mana cost of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay 3. This is an alternative cost.

9/20/2014
When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the creature can still grant it any of these characteristics.

9/20/2014
Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

9/20/2014
Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.

9/20/2014
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected.

9/20/2014
At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down spells or permanents you don’t control unless an effect instructs you to do so.

9/20/2014
You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

9/20/2014
If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

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