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Karn Liberated

Serie: New Phyrexia (NPH)

Rarity: Mythic New Phyrexia Mythic

Komt voor in

Serie Normaal Foil
Double Masters
 -
24,95
 -
49,95
Double Masters (BL)
 -
49,95
 1
59,95
Modern Masters 2015
 -
29,95
 -
119,95
New Phyrexia
 -
59,95
 -
169,95
Ultimate Box Toppers
 -
94,95    
Ultimate Masters
 -
49,95
 -
50,65
Karn Liberated | New Phyrexia

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€ 169,95

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 Reactie plaatsen
24-5-2012 19:43:00

Mag je sideboarden, na zijn ultimate, voor de nieuwe game?

23-5-2012 23:03:00

6/1/2011 After the pre-game procedure is complete, but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

Dus na mulligan

23-5-2012 23:01:00

Stel:
Je Exiled Wall of Omens. Raap je de kaart van de muur voor of nadat je bepaalt een mulligan te nemen?

16-3-2012 01:24:00

Je bent een nog grotere droplul als je Felidar Sovereign uit je eigen hand exiled voor je zijn ulti af laat gaan in EDH. Maar als je het gedaan krijgt, is het wel een geniale manier om te winnen.

Global Moderator NederMagic Rules Advisor Xander (1) Offline Profiel Stuur persoonlijk bericht
6-3-2012 13:26:00

Zie de FAQ:

* No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.

6-3-2012 13:17:00

tuurlijk want een nieuw spel begint bij turn 1?

Stino (21) Offline Profiel Stuur persoonlijk bericht
6-3-2012 13:15:00

Alleen Non-Aura pernaments. Enchant Creatures komen dus niet in het spel.

Met Angels Grace bedoel ik dat je die eerst cast en dan de Ultimate van Karn Activeerd. Echter geloof ik dat Angels Grace werking bij het restarten van het spel ophoud.

6-3-2012 13:12:00

alleen permanents krijg je aan jou zijde als ze geexiled zijn door Karn en je de ultimate doet. geen sorceries en instants dus.

vraag ik me wel af wat er met een enchant creature gebeurt? tis een permanent dus mag je hem ergens opleggen? en als dat niet kan gaat ie door naar de GY?

Stino (21) Offline Profiel Stuur persoonlijk bericht
6-3-2012 13:08:00

Gelukkig is er altijd wel een oplossing. Exile Platinum Angel of cast Angel’s Grace en je hebt geen last van Phage. Daarna spelers 1 voor 1 killen is dan best wel stijlvol

EDIT: Ik betwijfel trouwens of Angel' Grace wel werkt, iemand?

6-3-2012 12:55:00

Dat is wel de meest originele loss die ik ken in héél Magic. Winning!

6-3-2012 12:50:00

Daar houd je dan toch gewoon phage voor in je hand, exile je die voor karns +4 en dan kan hij de ultimate niet meer doen

6-3-2012 12:40:00

Als vier spelers niets doen tegen één speler die naar de ultimate van Karn Liberated toe werkt, dan zijn dat ook wel een stelletje do-nothings zeg.

6-3-2012 12:37:00

Als je deze zijn ultimate laat doen in 5 spelers free for all multiplayer EDH ben je trouwens wel echt een ongelofelijke droplul.

Volgens mij wordt je dan volgende keer niet meer uitgenodigd

10-2-2012 12:18:00

Un-regels vinden het geen probleem als je deck tijdens het spelen kaarten opoffert.

10-2-2012 12:13:00

En wat nou als je de ultimate gebruikt nadat je tijdens het potje al een Chaos Confetti gespeeld hebt ? Dan heb je toch echt maar 59 kaarten als je opnieuw begint.

Oracle

Legendary Planeswalker - Karn 6

+4: Target player exiles a card from their hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

NederMagic FAQ

Vraag: Hoe werkt het restarten precies?
Antwoord: Dit is uit de officiele FAQ:

* Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.

* A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.

* In a multiplayer game (a game that started with three or more players in it), any player that left the game before it was restarted with Karn's ability won't be involved in the new game.

* The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does:
-- Each player shuffles his or her deck (except the cards left in exile by Karn's ability).
-- Each player's life total becomes 20 (or the starting life total for whatever format you're playing).
-- Players draw a hand of seven cards. Players may take mulligans.
-- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.

* After the pre-game procedure is complete, but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

* Creatures put onto the battlefield due to Karn's ability will have been under their controller's control continuously since the beginning of the first turn. They can attack and their activated abilities with {T} in the cost can be activated.

* Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.

* No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.

* Players won't have any poison counters or emblems they had in the original game.

* In a Commander game, players put their commanders into the command zone before shuffling their deck.

* The number of times a player has cast his or her commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.

* If a player's commander was exiled with Karn as the game restarted, that commander won't be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn's ability finishes resolving.

* In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability's controller.

Vraag: Wow, Karn als Planeswalker...die zou ik wel als wallpaper willen hebben. Is die er?
Antwoord: Jazeker! hier kun je hem downloaden.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

6/1/2011
Karn’s first and third abilities are linked. Similarly, Karn’s second and third abilities are linked. Only cards exiled by either of Karn’s first two abilities will remain in exile when the game restarts.

6/1/2011
A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn’s ability.

6/1/2011
In a multiplayer games (a game that started with three or more players in it), any player that left the game before it was restarted with Karn’s ability won’t be involved in the new game.

6/1/2011
The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: -- Each player shuffles their deck (except the cards left in exile by Karn's ability). -- Each player's life total becomes 20 (or the starting life total for whatever format you're playing). -- Players draw a hand of seven cards. Players may take mulligans. -- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.

6/1/2011
After the pre-game procedure is complete, but before the new game’s first turn, Karn’s ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

6/1/2011
Creatures put onto the battlefield due to Karn’s ability will have been under their controller’s control continuously since the beginning of the first turn. They can attack and their activated abilities with T in the cost can be activated.

6/1/2011
Any permanents put onto the battlefield with Karn’s ability that entered the battlefield tapped will untap during their controller’s first untap step.

6/1/2011
No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can’t gain life doesn’t carry over to the new game.

6/1/2011
Players won’t have any poison counters or emblems they had in the original game.

6/1/2011
In a Commander game, players put their commanders into the command zone before shuffling their deck.

6/1/2011
The number of times a player has cast their commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.

6/1/2011
If a player’s commander was exiled with Karn at the game restarted, that commander won’t be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn’s ability finishes resolving.

6/1/2011
In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability’s controller.

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