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Cast Through Time

Serie: Rise of the Eldrazi (ROE)

Rarity: Mythic Rise of the Eldrazi Mythic

Komt voor in

Serie Normaal Foil
Rise of the Eldrazi
 -
1,75
 -
6,95
Cast Through Time | Rise of the Eldrazi

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€ 1,75

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€ 6,95

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 Reactie plaatsen
27-6-2010 15:55:00

replicate wordt niet uit de hand gecast, dus kan niet gerebound worden

27-6-2010 15:26:00

Wat nou als ik Djinn Illuminatus heb liggen ik replicate mijn Lightning Bolt3x. komt mijn lightning bolt dan ook drie keer gereplicate terug of niet?

20-6-2010 13:26:00

Oke bedankt

20-6-2010 12:25:00

Weinig bijzonders. Zodra rebound A hem exiled kan rebound B dat niet meer doen, dus rebound hij maar 1x. (En anders zou je hem ook maar 1x uit exile kunnen casten in je upkeep).

20-6-2010 11:38:00

Wat als je een spell cast die al rebound heeft?

Global Moderator NederMagic Rules Advisor Xander (1) Offline Profiel Stuur persoonlijk bericht
13-6-2010 20:10:00

Je cast 'm zonder zijn mana cost te betalen, dus X wordt 0.

13-6-2010 20:08:00

Hoe zit het met instants/sorcery's met 'X' in de mana cost?

Official Judge Mark (337) Offline Profiel Stuur persoonlijk bericht
14-5-2010 13:26:00

Nee hoor, want Time Stretch is sowieso niet leuk in EDH

Nico (1) Offline Profiel Stuur persoonlijk bericht
14-5-2010 12:52:00

Toch wel leuk met Time Stretch. In EDH dan.

14-5-2010 11:44:00

Dit vind wel een bomkaart in EDH, vooral met Knowledge Exploitation

@ dcl_pieter:

In je upkeep mag je de kaart casten.
Maar als je geen legal targets hebt, kan je de kaart niet casten. Hierdoor zal de kaart exiled blijven en niet je graf belanden (mocht je je dit afvragen)

Global Moderator NederMagic Rules Advisor Xander (1) Offline Profiel Stuur persoonlijk bericht
28-4-2010 12:20:00

Rebound zegt dat je hem mag casten.

Maar je kunt 'm niet casten vanwege het ontbreken van een (legal) target.

Dus jammer maar helaas.

28-4-2010 12:17:00

Stel ik heb deze liggen en speel een counterspell/cancel. Wat gebeurd er dan tijdens mijn beurt als ik niets te counteren heb van mijn tegenstander (bv doom blad, PtE,...)?

23-4-2010 14:01:00

5 was toch iets te goedkoop geweest, met deze worden alle instants en sorceries verdubbeld! Maar 7 is wel te duur ja.

23-4-2010 12:57:00

slechte kaart, manacost had maximaal 5 moeten zijn.. wel leuke art.

Red (85) Offline Profiel Stuur persoonlijk bericht
20-4-2010 21:39:00

Di's een killer, althans dat gaat ie worden in m'n Mill deck! En natuurlijk ook in rood/blauw spell decks.

Oracle

Enchantment 

Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

6/15/2010
If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.

6/15/2010
If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent’s hand due to Sen Triplets), rebound won’t have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).

6/15/2010
If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.

6/15/2010
Rebound will have no effect on copies of spells because you don’t cast them from your hand.

6/15/2010
If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.

6/15/2010
At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).

6/15/2010
If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).

6/15/2010
If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.

6/15/2010
Multiple instances of rebound on the same spell are redundant.

6/15/2010
The rebound effect is not optional. Each instant and sorcery spell you cast from your hand is exiled instead of being put into your graveyard as it resolves, whether you want it to be or not. Casting the spell during your next upkeep is optional, however.

6/15/2010
If a spell moves itself into another zone as part of its resolution (as Arc Blade, All Suns’ Dawn, and Beacon of Unrest do), rebound won’t get a chance to apply.

6/15/2010
If a spell you cast from your hand has both rebound and buyback (and the buyback cost was paid), you choose which effect to apply as it resolves.

6/15/2010
You’ll be able to cast a spell with flashback three times this way. First you can cast it from your hand. It will be exiled due to rebound as it resolves. Then you can cast it from exile due to rebound’s delayed triggered ability. It will be put into your graveyard as it resolves. Then you can cast it from your graveyard due to flashback. It will be exiled due to flashback as it resolves.

6/15/2010
For the rebound effect to happen, Cast Through Time needs to be on the battlefield as the spell _finishes_ resolving. For example, if you cast Warp World from your hand, and as part of its resolution it puts Cast Through Time onto the battlefield, Warp World will rebound. Conversely, if Warp World shuffles your Cast Through Time into your library as part of its resolution, and doesn’t put another one onto the battlefield, it will not rebound.

6/15/2010
If you cast an instant or sorcery spell from your hand and it’s exiled due to rebound, the delayed triggered ability will allow you to cast it during your next upkeep even if Cast Through Time has left the battlefield by then.

6/15/2010
If you cast a card from exile “without paying its mana cost,” you can’t pay any alternative costs. Any X in the mana cost will be 0. On the other hand, if the card has optional additional costs (such as kicker or multikicker), you may pay those when you cast the card. If the card has mandatory additional costs (such as Momentous Fall does), you must pay those if you choose to cast the card.

6/15/2010
If a spell has restrictions on when it can be cast (for example, “Cast [this spell] only during the declare blockers step”), those restrictions may prevent you from casting it from exile during your upkeep.

6/15/2010
If you cast a spell using the madness or suspend abilities, you’re casting it from exile, not from your hand. Although those spells will have rebound, the ability won’t have any effect.

6/15/2010
Similarly, if you gain control of an instant or sorcery spell with Commandeer, it will have rebound, but the ability won’t do anything because that spell wasn’t cast from your hand.

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