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Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
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Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Alara Reborn (ARB)
Serie | Normaal | Foil | ||
Alara Reborn | 0,25 | 1,20 | ||
Commander 2011 | 0,20 |
Verdorie! Na even oud commentaar gelezen te hebben zie ik dat deze dus niet werkt met Imperious Perfect! Nu zal ik eens één van beide uit mijn edh deck gooien..
Lees nu de official ruling en onderstaand commentaar... Knight of new alara werkt dus ook niet...
Indien ik Knight of New Alara samen met deze kaart in play heb. Welke gaat eerst af als ik Mercy Killing speel over een 3e creature onder mijn controle deze of Knight of New Alara? Ik dacht deze gezien de tokens niet direct in play zijn. Of zit ik er weer eens naast?
Creature - Rhino Soldier 3 / 3
Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
Legal in: Vintage, Legacy, Modern, Commander
5/1/2009
Sigil Captain’s ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless the creature that enters the battlefield under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.
5/1/2009
For that reason, two Sigil Captains don’t work well together. When a 1/1 creature enters the battlefield under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered the battlefield is now 3/3.
5/1/2009
Sigil Captain’s ability checks a creature’s initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters the battlefield with and static abilities that may give it a continuous power boost once it’s on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won’t allow this ability to trigger; it’s too late by then.
5/1/2009
If, for some reason, Sigil Captain enters the battlefield as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.
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