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Wingrattle Scarecrow

Serie: Shadowmoor (SHM)

Rarity: Common Shadowmoor Common

Komt voor in

Serie Normaal Foil
Shadowmoor
 -
0,25
 -
0,40
Wingrattle Scarecrow | Shadowmoor

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€ 0,25

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FOIL 

€ 0,40

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 Reactie plaatsen
2-10-2014 10:54:00

Top! Dank voor de snelle reactie.

Global Moderator NederMagic Rules Advisor Xander (1) Offline Profiel Stuur persoonlijk bericht
2-10-2014 10:47:00

Als triggers tegelijk op de stack willen en jij bent de controller van beide triggers, dan mag jij bepalen in welke volgorde ze op de stack gaan.

De eerste keer kun je dus inderdaad kiezen. De tweede keer valt er weinig te kiezen want dan triggert er in principe nog maar 1 van de twee.

2-10-2014 10:42:00

Stel je hebt een Mikaeus, the Unhallowed liggen en de Wingrattle Scarecrow gaat dood: wat gaat er dan af? Persist of Undying? Of allebei, resulterende in een constant terugkerend 2/2 beest omdat de +1/+1 en de -1/-1 elkaar steeds opheffen? Of mag je kiezen en kun je dan de eerste keer Undying kiezen en de tweede keer persist waardoor je blijft schommelen tussen een 1/1 en een 3/3?

Oracle

Artifact Creature - Scarecrow 2 / 2

Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

6/7/2013
If a creature with persist stops being a creature, persist will still work.

6/7/2013
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

6/7/2013
If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

6/7/2013
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

6/7/2013
When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

6/7/2013
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

6/7/2013
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

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