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Phantom Centaur

Serie: Judgment (JUD)

Rarity: Uncommon Judgment Uncommon

Komt voor in

Serie Normaal Foil
Judgment
 -
0,25
 -
1,95
Phantom Centaur | Judgment

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€ 0,25

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FOIL 

€ 1,95

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 Reactie plaatsen
30-3-2017 00:56:00

DOH!!, compleet de phantom ability vergeten.

29-3-2017 21:02:00

@Deagoth: Fout, deathtouch heeft weinig zin tegen Phantom Centaur, gezien alle damage prevent wordt.

702.2b Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature's toughness. See rules 510.1c - d.

615.6. If damage that would be dealt is prevented, it never happens. A modified event may occur instead, which may in turn trigger abilities. Note that the modified event may contain instructions that can't be carried out, in which case the impossible instruction is simply ignored.

29-3-2017 20:35:00

Phanthom centaur is niet immuun voor deathtouch, het creature met deathtouch moet alleen niet zwart zijn.

29-3-2017 17:39:00

Nog steeds een uitstekende kaart. Deze vechter is immuun voor Deathtouch. Untargetable voor zwarte removal-spells. Moeilijk te Burnen. Standvastig in combat. Power en Toughness zijn her-oplaadbaar.

Hij heeft alleen geen Trample. Maar dat is te verhelpen (b.v. Rancor).

Oracle

Creature - Centaur Spirit 2 / 0

Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

Tournooi-info

Legal in: Vintage, Legacy, Commander

Officiele rulings

10/4/2004
If this card is going to take damage from a black source, you can choose to apply Protection from Black’s damage prevention ability prior to applying this card’s built-in ability. This means you don’t have to remove a counter.

10/4/2004
If this card takes damage from multiple sources at once (for example if it is blocked by multiple creatures in combat), it only loses one counter.

10/4/2004
If unpreventable damage is applied to this card, you still remove a counter even though the prevention fails.

10/4/2004
Remove one counter each time it would be damaged. If it was going to take more than one point of damage, you prevent all the damage and still only remove one counter.

10/4/2004
The damage prevention ability works even if it has no counters, as long as some effect keeps its toughness above zero.

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