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Crimson Vow Commander
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Midnight Hunt Commander
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Witch Hunt

Serie: Commander 2013 (C13)

Rarity: Rare Commander 2013 Rare

Komt voor in

Serie Normaal Foil
Commander 2013
 8
0,40    
Witch Hunt | Commander 2013

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€ 0,40 (8x)

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 Reactie plaatsen
7-1-2015 16:11:00

Enige nadeel is dat hij zedruus lifegain ook uitzet, dat is wel jammer.

7-1-2015 15:08:00

Personal Sanctuary lijkt me ook wel handig met deze kaart.

7-1-2015 14:30:00

Machtig mooi speelgoed voor Zedruu the Greathearted, misschien een tikje traag, maar wel erg leuk.

Oracle

Enchantment 

Players can't gain life.
At the beginning of your upkeep, Witch Hunt deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.

Tournooi-info

Legal in: Vintage, Legacy, Commander

Officiele rulings

10/17/2013
Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.

10/17/2013
Abilities that trigger whenever a player gains life can’t trigger and effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.

10/17/2013
If an effect sets a player’s life total to a specific number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)

10/17/2013
To choose a target at random, all possible legal targets must have an equal chance of being chosen. There are many ways to do this, including assigning each possible legal target a number and rolling a die.

10/17/2013
The target is chosen at random as you put the last ability on the stack. Players can respond to this ability knowing who the target is.

10/17/2013
If you control Witch Hunt, you are not a legal target. If there are no legal targets available, the ability is removed from the stack and you retain control of Witch Hunt.

Decktips