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Simic Manipulator

Serie: Gatecrash (GTC)

Rarity: Rare Gatecrash Rare

Komt voor in

Serie Normaal Foil
Gatecrash
 2
0,35
 -
1,50
Simic Manipulator | Gatecrash

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€ 0,35 (2x)

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€ 1,50

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 Reactie plaatsen
1-2-2013 15:33:00

TheFrog geeft net de juiste correctie/duidelijkheid.

Er triggeren 6 abiliteis iinderdaad volgens de intervening if clause. Maar dat wordt gedubbelchecked bij het reolven, en die ckeck faalt bij nummers 2 t/m 6.

Ergo: er komt maar 1 counter op de manipulator.

Je kan eventueel op een token nog wel een Giant Growth spelen voor een extra counter, of krijg je extra counters met een Sigil Captain.

1-2-2013 15:04:00

Ik denk dat hij 6 keer triggered, maar 1 keertje resolved. Omdat je 6 creatures in play brengt met power greater, triggered hij steeds, maar na het resolven van de eerste is zijn power al 1, dus doet de rest van de saprolings niets meer...

Nadruk op denk en niet weet

1-2-2013 15:04:00

Evolve heeft een zogenaamde "intervening if-clause," en die checkt bij zowel het triggeren als het resolven van de ability of het creature meer power of toughness heeft dan Simic Manipulator. Al de tokens van Mycoloth zijn 1/1 en triggeren evolve apart, dus komt er maar 1 counter op Simic Manipulator.

1-2-2013 14:56:00

Stel ik heb deze in play met 0 counters en een Mycoloth in play met 6 counters mag ik dan tijdens mijn "eerste" upkeep 6 +1/+1 counters neerleggen? Of checkt evolve ook bij elke trigger die afgaat en mag het maar 1 keer?

Oracle

Creature - Mutant Wizard 0 / 1

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
T, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

1/24/2013
The power of the target creature is checked both as you target it and as the ability resolves. If the power of the target creature when the ability resolves is greater than the number of +1/+1 counters removed from Simic Manipulator, the ability won’t resolve and none of its effects will happen. You won’t gain control of any creature, but the counters removed as a cost remain removed.

4/15/2013
When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

4/15/2013
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.

4/15/2013
If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

4/15/2013
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

4/15/2013
If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

4/15/2013
When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.

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