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Karn Liberated

Serie: New Phyrexia (NPH)

Rarity: Mythic New Phyrexia Mythic

Komt voor in

Serie Normaal Foil
Double Masters
 -
24,95
 -
49,95
Double Masters (BL)
 -
49,95
 1
59,95
Modern Masters 2015
 -
29,95
 -
119,95
New Phyrexia
 -
59,95
 -
169,95
Ultimate Box Toppers
 -
94,95    
Ultimate Masters
 -
49,95
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50,65
Karn Liberated | New Phyrexia

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 Reactie plaatsen
29-11-2012 19:39:00

De terugkeer van Tezzeret is het enige wat nog overeind staat van dat boek.

De alternatieve realiteir Liliana's worden genegeerd
Tijdreizen wordt genegeerd
Bolas's clone's worden genegeerd.

En de rest van het verhaal ook.

Boaz (43) Offline Profiel Stuur persoonlijk bericht
29-11-2012 19:33:00

Hoe hebben ze test of metal precies genegeerd? Tezzeret is toch gewoon teruggekomen in die exact dezelfde situatie in Mirrodin Besieged?

29-11-2012 18:49:00

Of Venser ReinKarnated printen

29-11-2012 18:44:00

Door het monstrisiteit te negeren die men Quest for Karn noemt. Hebben ze ook met A test of metal gedaan.

Wizards laat steeds weer zien dat ofscreenen en retconnen nu een een vaste plek heeft ingenomen in hun storytelling. Jammer, maar helaas wel nodig met de rommel die ze sinds Zendikar uitbrengen.

29-11-2012 17:51:00

Roeland: hoe gaan we venser terugzien dan?

29-11-2012 16:48:00

*vrijwel* zeker dan. Zeker weten doen we het niet.

29-11-2012 15:47:00

Misschien niet zo snel, maar een nieuwe versie van karn gaat er zeker nog wel komen. Maro geeft vaak aan dat eigenlijk alle planeswalkers wel terug zullen komen.

24-11-2012 20:39:00

Ik verwacht er voorlopig zeker niet nog een..

Quinn (16) Offline Profiel Stuur persoonlijk bericht
24-11-2012 14:25:00

zoude ze mischien nog een collorles planeswalker uitgeven ik hoop het echt voor mijn collorles deck

5-10-2012 11:08:00

met The Cheese Stands Alone

24-9-2012 02:55:00

@Nik: Als je een Shahrazad speelt, en DAN die 5 kaarten in beurt 1 op tafel krijgt: respect.

23-9-2012 23:56:00

Keukentafelmagic op zijn best Deze na duizend beurten af laten gaan en een Mountain, Crumbling Necropolis, Darksteel Ingot, Sphinx Sovereign en een Progenitus op tafel hebben in beurt 1

25-5-2012 22:32:00

Logica had me hetzelfde verteld, maarja, het was wel erg vet geweest als het kon (vandaar dat het waarschijnlijk niet kan ^^).
Ik ben toch maar eens gaan proberen een deck te maken met deze rakker

24-5-2012 21:32:00

Nogal ja. "Ik side de exilede kaarten maar even uit..."

24-5-2012 19:47:00

Neen.

Je speelt volgens de regels nog steeds dezelfde game, je bent 'm alleen opnieuw begonnen. Sideboarden mag alleen tussen games in.

Het zou ook een boel rare situaties opleveren moet ik zeggen

Oracle

Legendary Planeswalker - Karn 6

+4: Target player exiles a card from their hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

NederMagic FAQ

Vraag: Hoe werkt het restarten precies?
Antwoord: Dit is uit de officiele FAQ:

* Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.

* A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.

* In a multiplayer game (a game that started with three or more players in it), any player that left the game before it was restarted with Karn's ability won't be involved in the new game.

* The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does:
-- Each player shuffles his or her deck (except the cards left in exile by Karn's ability).
-- Each player's life total becomes 20 (or the starting life total for whatever format you're playing).
-- Players draw a hand of seven cards. Players may take mulligans.
-- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.

* After the pre-game procedure is complete, but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

* Creatures put onto the battlefield due to Karn's ability will have been under their controller's control continuously since the beginning of the first turn. They can attack and their activated abilities with {T} in the cost can be activated.

* Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.

* No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.

* Players won't have any poison counters or emblems they had in the original game.

* In a Commander game, players put their commanders into the command zone before shuffling their deck.

* The number of times a player has cast his or her commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.

* If a player's commander was exiled with Karn as the game restarted, that commander won't be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn's ability finishes resolving.

* In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability's controller.

Vraag: Wow, Karn als Planeswalker...die zou ik wel als wallpaper willen hebben. Is die er?
Antwoord: Jazeker! hier kun je hem downloaden.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

6/1/2011
Karn’s first and third abilities are linked. Similarly, Karn’s second and third abilities are linked. Only cards exiled by either of Karn’s first two abilities will remain in exile when the game restarts.

6/1/2011
A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn’s ability.

6/1/2011
In a multiplayer games (a game that started with three or more players in it), any player that left the game before it was restarted with Karn’s ability won’t be involved in the new game.

6/1/2011
The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: -- Each player shuffles their deck (except the cards left in exile by Karn's ability). -- Each player's life total becomes 20 (or the starting life total for whatever format you're playing). -- Players draw a hand of seven cards. Players may take mulligans. -- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.

6/1/2011
After the pre-game procedure is complete, but before the new game’s first turn, Karn’s ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

6/1/2011
Creatures put onto the battlefield due to Karn’s ability will have been under their controller’s control continuously since the beginning of the first turn. They can attack and their activated abilities with T in the cost can be activated.

6/1/2011
Any permanents put onto the battlefield with Karn’s ability that entered the battlefield tapped will untap during their controller’s first untap step.

6/1/2011
No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can’t gain life doesn’t carry over to the new game.

6/1/2011
Players won’t have any poison counters or emblems they had in the original game.

6/1/2011
In a Commander game, players put their commanders into the command zone before shuffling their deck.

6/1/2011
The number of times a player has cast their commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.

6/1/2011
If a player’s commander was exiled with Karn at the game restarted, that commander won’t be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn’s ability finishes resolving.

6/1/2011
In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability’s controller.

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