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Grafted Exoskeleton

Serie: Scars of Mirrodin (SOM)

Rarity: Uncommon Scars of Mirrodin Uncommon

Komt voor in

Serie Normaal Foil
Scars of Mirrodin
 8
2,95
 -
9,95
Grafted Exoskeleton | Scars of Mirrodin

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€ 2,95 (8x)

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 Reactie plaatsen
30-9-2010 23:56:00

ach het gaat mij meer om de infect
, maar je hebt een punt smile

30-9-2010 23:51:00

Ik vind em wel een stuk minder dan Grafted Wargear, equip 0 is gewoon zo lekkersmile

30-9-2010 23:16:00

vette kaart, ik vond hem echt goed balanced als ie 3 kostte als CMC

Oracle

Artifact - Equipment 

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.
Equip 2

NederMagic FAQ

Vraag: Hoe werkt infect?
Antwoord: Dat kun je hier lezen.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

1/1/2011
A player who has ten or more poison counters loses the game. This is a state-based action.

1/1/2011
Infect’s effect applies to any damage, not just combat damage.

1/1/2011
The -1/-1 counters remain on the creature indefinitely. They’re not removed if the creature regenerates or the turn ends.

1/1/2011
Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.

1/1/2011
If damage from a source with infect that would be dealt to a player is prevented, that player doesn’t get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn’t get -1/-1 counters.

1/1/2011
Damage from a source with infect affects planeswalkers normally.

1/1/2011
In addition to the effect of its equip ability, Grafted Exoskeleton becomes unattached from the creature it’s equipping if a spell or ability (such as Fulgent Distraction) causes it to become unattached, if Grafted Exoskeleton leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Exoskeleton ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won’t do anything in that case.)

1/1/2011
If Grafted Exoskeleton’s last ability triggers, but you don’t control the permanent it became unattached from at the time that ability resolves (perhaps because another player has somehow gained control of it), you won’t be able to sacrifice it.

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