Meest gebruikte links
Actieve topics
Laatste kaartcommentaar
Spoilers
Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
Alle spoilers zijn te maken in de catalogus en staan met linkjes op de winkel homepage.
Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Zou deze speelbaar zijn in Kuldotha Red?
Jammer, maar viel te verwachten
Nee, helaas. Nul schade telt niet als schade.
CR 510. Combat Damage Step
510.1a (...) Creatures that would assign 0 or less damage (...) don't assign combat damage at all.
Als ik met een 0/1 beestje aanval en mijn tegenstander hem niet blokt, komt hier dan een counter op? Want ik dacht dat hij wel schade doet, maar dat die schade 0 is.
Als je 2 tegenstanders hebt en ze beide 1 damage doet, werkt het wel wat je wil doen.
Nee. Zoals ook al bij de Forked Bolt Vermeld staat. Als je 1 Target hebt, doe je de 2 damage in een enkele keer. Anders had het een Seeds of Strength Template gehad.
Zie ook de ruling bij Forked Bolt:
You divide the damage as you cast Forked Bolt, not as it resolves. Each target must be assigned at least 1 damage. (In other words, as you cast Forked Bolt, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.)
---
Je target niet twee keer je tegenstander. Je doet 2 damage aan 1 target. (Of je doet 1 damage per target aan 2 verschillende targets.)
Je kan de player niet vaker targetten. Net zoals dat je Comet Storm maar 1x op een player kan richten en dus niet meerdere planeswalkers van een speler ermee kan afschieten
Vraagje, als je deze hebt liggen en je speelt een Forked Bolt en je targeted 2x je tegenstander, komen hier dan 2 counters of 1 op?
ah nice, thx voor de hulp
Het is wel alleen die ene beurt, maar in jouw voorbeeld doe je twee keer 6 schade.
ey mensen
heb nog ff vraagje als ik de 4 counters eraf haal is het dan voor 1 spel of is de abbility dan voor alle spells die ik dan speel zeg ik speel twee lightning bolt doe ik dan 2 keer 6 damage of 1 keer 6 damage en 1 keer de gewone 3 damage in iedergeval bedankt.
Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Legal in: Vintage, Legacy, Modern, Commander
10/1/2009
Both of Quest for Pure Flame’s abilities interact with any kind of damage, not just combat damage.
10/1/2009
The source of combat damage is the creature that dealt it.
10/1/2009
If a spell causes damage to be dealt, that spell will always identify the source of the damage. In most cases, the source is the spell itself. For example, Lightning Bolt says “Lightning Bolt deals 3 damage to any target.”
10/1/2009
If an ability causes damage to be dealt, that ability will always identify the source of the damage. The ability itself is never the source. However, the source of the ability is often the source of the damage. For example, Prodigal Pyromancer’s ability says “Prodigal Pyromancer deals 1 damage to any target.”
10/1/2009
If the source of the damage is a permanent, Quest for Pure Flame checks whether you control that permanent at the time that damage is dealt. If the permanent has left the battlefield by then, its last known information is used. If the source of the damage is a spell, whether you control it is obvious. If the source of the damage is a card in some other zone (such as a cycled Jund Sojourners), Quest for Pure Flame checks whether you’re the card’s owner, rather than whether you’re its controller.
10/1/2009
When the first ability resolves, you may put just one quest counter on Quest for Pure Flame. It doesn’t matter how much damage the source dealt.
10/1/2009
The first ability will trigger multiple times if multiple sources you control deal damage to a single opponent at once, or if a single source you control deals damage to multiple opponents at once.
10/1/2009
The second ability affects all sources you control that would deal damage to a permanent or player at any point in the rest of the turn.
10/1/2009
If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target.” Suppose a spell controlled by a player who has activated Quest for Pure Fire’s second ability would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Quest for Pure Fire’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
10/1/2009
If a spell or ability divides damage among multiple recipients (such as Arrow Volley Trap does), the damage is divided before Quest for Pure Fire’s effect doubles it. The same is true for combat damage.
10/1/2009
If you activate the second ability of more than one Quest for Pure Flame in the same turn, the effects are cumulative. Two such effects will cause damage from sources you control to be multiplied by four; three such effects will cause damage from sources you control to be multiplied by eight.
Decktips