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Lich’s Mirror

Serie: Shards of Alara (ALA)

Rarity: Mythic Shards of Alara Mythic

Komt voor in

Serie Normaal Foil
Shards of Alara
 -
2,50
 -
5,95
Lich’s Mirror | Shards of Alara

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€ 2,50

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€ 5,95

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 Reactie plaatsen
11-1-2011 22:28:00

prut-mythic die gewoon rare is: we hadden na de pre-release, launchparty en 1 boosterbox al 6 van deze. eigenlijk dus maar uncommon
en we hebben er nog geen deck mee gebouwd...
het enige idee dat ik hiervoor kan bedenken is een anti-mill deck. maar zelfs dan is Gaea’s Blessing nog een beter idee.

11-1-2011 19:53:00

Inderdaad slechte kaart, maar wel leuk in emperor.
De emperor geeft deze gewoon aan een van de knight als deze drijgt dood te gaan en geeft dan een paar van zijn creatures weg als beveiliging.

11-1-2011 18:26:00

kijk, daar dacht ik dus weer helemaal niet aan. stomme kaart

11-1-2011 18:17:00

Het probleem is dat je hier meestal niets mee bereikt; Het verlies van al je permanents is vaak zo groot dat je gewoon nog een keer doodgaat voordat je weer een beetje opgebouwd bent.

11-1-2011 18:06:00

waarom maar 2 euro? deze is toch best wel heel erg hartstikke goed voor maar 5 mana!!

23-11-2010 00:05:00

Kijkend naar het plaatje, klopt de flavour text van Lich’s Mirror (nederlandse vertaling: lichspiegel) anders prima!

22-11-2010 22:39:00

Verkeerde flavour-text..
het had moeten zijn:
It shows not what you are, but what you will be.



Jaap (9) Offline Profiel Stuur persoonlijk bericht
22-11-2010 20:36:00

Als je dat beest met bijvoorbeeld Desertion overgenomen hebt wel. Met Control Magic dus niet, want dan moet je control magic terug in je library en ben je het eerder gecontrollde beest kwijt.

22-11-2010 20:08:00

Gezien er staat 'you own', betekend dit dat wanneer je bijvoorbeeld een control magic hebt gebruikt je die creature gewoon mag houden?

Premium lid Official Rules Advisor OB (22) Offline Profiel Stuur persoonlijk bericht
10-9-2010 16:45:00

@Leslie:Fantastisch!met Jhoira of the Ghitu je hele hand suspenden, een Balance/Restore Balance eroverheen, jezelf ff de laatste schade doen om daaran keihard de complete (multiplayer) tafel te domineren....... Lich’s Mirror Rockt! big smile

10-9-2010 16:32:00

Als mirror zou zeggen 'cards you own' had je gelijk. Maar mirror zegt dat niet.

"If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20."

Jouw permanents (de geownde dus), je hand en je graveyard worden teruggeschud, meer niet. Je exilede zooi is veilig.

10-9-2010 16:28:00

eh, de kaarten die van jou zijn dus haha

10-9-2010 16:28:00

om even terug te komen op een oude comment van MagicSmarty hier 2 onder:
Dat kan dus niet. De kaart zegt cards you OWN. dus niet control. Je moet dus gewoon alle kaarten die in het spel aanwezig zijn (dus ook de exiled kaarten) terug schudden.

10-9-2010 15:25:00

Niet goed? Mwa, beter dan Rhox Brute. Leuk met Phasing en Suspend! Makkelijk een rood/blauw deck van te maken.

Jhoira of the Ghitu, Teferi’s Isle, Apocalypse, Greater Gargadon, Ancestral Vision, etc etc. big smile

13-8-2010 13:55:00

Puca’s Mischief om beesten van je oppo bij jou neer te leggen, die mag je dus houden.
maar kaarten die exiled zijn met bv Mistmeadow Witch toch ook? lijkt me dat zo iets net als suspended werkt.

nog steeds niet briljant, maar met dat soort dingen toch grappig.

Oracle

Artifact 

If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

10/1/2008
Lich's Mirror replaces the game-loss event if you would lose the game in the following ways: -- As a state-based action for having 0 or less life. -- As a state-based action for having tried to draw a card from an empty library since the last time state-based actions were checked. -- As a state-based action for having ten or more poison counters (though this isn’t that helpful; see below). -- Because an ability (such as the one from Immortal Coil) states that you do so.

10/1/2008
Lich’s Mirror has no effect if a spell or ability (such as the one from Helix Pinnacle) states that a player “wins the game.” If a player wins the game, the game ends immediately.

10/1/2008
Lich’s Mirror has no effect if you concede the game. If you concede, you’ll lose.

10/1/2008
If you can’t lose the game (for example, you control a Platinum Angel), Lich’s Mirror won’t do anything.

10/1/2008
Lich’s Mirror shuffles permanents you own into your library, regardless of who controls them.

10/1/2008
Lich’s Mirror shuffles tokens you own into your library, too. The tokens you own will leave play. However, there’s no point to physically shuffling tokens into your library because you can’t draw them as part of Lich’s Mirror’s effect and they’ll cease to exist immediately afterwards.

10/1/2008
Any abilities that trigger when the permanents leave the battlefield will be put on the stack after Lich’s Mirror’s entire effect has been applied.

10/1/2008
Lich’s Mirror doesn’t affect spells on the stack, cards that have been exiled, or permanents you control but don’t own. They’ll stay where they are. Spells on the stack will then resolve as normal.

10/1/2008
Although Lich’s Mirror has you draw a hand of seven cards and sets your life total to 20, this isn’t a game restart. You can’t take a mulligan if you don’t like your new hand of cards.

10/1/2008
For your life total to become 20, you actually gain or lose the necessary amount of life. Keep in mind that you may have a negative life total when this happens. For example, if your life total is -4 when you would lose the game, Lich’s Mirror’s effect will cause you to gain 24 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.

10/1/2008
As part of Lich's Mirror's effect, it typically shuffles itself into your library. If it does, that means that if you'd lose the game *again* immediately after its effect is finished, it can't help you a second time. This can occur in a few different ways. For example: -- You have ten or more poison counters. Lich's Mirror doesn't remove poison counters. If you'd lose the game this way, you'll do what Lich's Mirror says, then you'll lose the game the next time state-based actions are checked. -- Your life total is 0 or less and an effect says that you can't gain life. Since your life total can't be raised, it stays at whatever it is rather than becoming 20, and you'll lose the game the next time state-based actions are checked. -- The number of nontoken permanents you own plus the number of cards in your hand, graveyard, and library is less than seven. When you try to draw seven cards as part of Lich's Mirror's effect, you'll be unable to complete at least one of those draws and you'll lose the game the next time state-based actions are checked. -- You control *but don't own* a permanent such as Immortal Coil with a triggered ability that causes you to lose the game when a certain game state happens (also known as a “state trigger”), and the condition that causes the “lose the game” ability to trigger hasn't changed. If you owned the permanent, Lich's Mirror would shuffle it into your library. In this case, however, it remains on the battlefield and its ability will trigger again.

10/1/2008
If you control *but don’t own* Lich’s Mirror, Lich’s Mirror itself will still be on the battlefield after its effect is finished. If you would lose the game again for any of the reasons above, Lich’s Mirror has its effect again . . . and again . . . and again. An involuntary infinite loop will be created, and the game will end in a draw. (In the case of the triggered ability example given last in the list above, it’s possible that a player could cause the loop to end while the ability is on the stack. None of the loops caused by state-based actions can be stopped at all.)

10/1/2008
If all the players remaining in a game would lose simultaneously but one of them controls Lich’s Mirror, that player does what Lich’s Mirror says instead of losing, and everyone else loses. As a result, the controller of Lich’s Mirror wins the game because all of their opponents have lost. (If Lich’s Mirror weren’t in the picture, then the game would be a draw.)

10/1/2008
If a spell causes you to lose the game the next time state-based actions are checked (by dealing damage to you greater than your life total, for example), that spell will already be in the graveyard by the time Lich’s Mirror’s effect happens. If it’s in your graveyard, it will be shuffled into your library.

10/1/2008
If, during a check of state-based actions, you’d lose the game at the same time a creature you own would be put into your graveyard (due to an Earthquake for 10 or combat damage dealt to both you and the creature, for example), that creature’s controller has a choice to make. The state-based actions rule is trying to simultaneously (a) shuffle that creature card into your library (due to Lich’s Mirror’s replacement effect) and (b) put it into your graveyard. Only one of those things can happen. The creature’s controller chooses which one. If the creature is put into your graveyard, it isn’t shuffled into your library. Abilities that trigger when that creature is put into a graveyard will trigger only if that option is chosen.

10/1/2008
If, during a check of state-based actions, you’d lose the game for multiple reasons (for example, if you were at 1 life and had one card in your library, then Night’s Whisper caused you to draw two cards and lose 2 life), a single Lich’s Mirror will replace all of them. You’ll do what Lich’s Mirror says just once.

10/1/2009
A token’s owner is the player under whose control it entered the battlefield.

6/15/2010
In a Two-Headed Giant game, if your team would lose the game and you control Lich’s Mirror, your team won’t lose. Instead, you’ll do what Lich’s Mirror says and your teammate won’t do anything. This is true even if the reason your team would lose is because your teammate tried to draw a card with an empty library or was affected by an ability that said they lost the game. Your life total (which is the same as your team’s life total) becomes 20. Your team’s life total is adjusted by the amount of life you gain or lose as a result of this, which basically means your team’s life total becomes 20.

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