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Glen Elendra Archmage

Serie: Eventide (EVE)

Rarity: Rare Eventide Rare

Komt voor in

Serie Normaal Foil
Eventide
 -
8,95
 -
39,95
Modern Masters
 -
7,95
 -
19,95
Ultimate Masters
 -
7,95
 -
8,30
Glen Elendra Archmage | Eventide

Prijs:

€ 8,95

Uitverkocht

FOIL 

€ 39,95

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 Reactie plaatsen
4-1-2011 14:51:00

ja als een kaart removed from game 'exiled' wordt valt alles er af.

4-1-2011 14:48:00

als deze gechampioned wordt door bijv Changeling Hero, en er zat al een -1/-1 counter op glen elendra archmage, komt deze dan terug in het spel zonder -1/-1 counter als changeling hero het spel verlaat?

14-11-2010 12:35:00

te nice

Premium lid Jimmy (8) Offline Profiel Stuur persoonlijk bericht
14-11-2010 12:34:00

jup elke keer voor een mana

14-11-2010 12:09:00

dus Sage of Fables zorgt ervoor dat je flink wat spul kan counteren? omdat de persist en de +1/+1 counters elkaar steeds opheffen?

Oracle

Creature - Faerie Wizard 2 / 2

Flying
U, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

6/7/2013
If a creature with persist stops being a creature, persist will still work.

6/7/2013
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

6/7/2013
If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

6/7/2013
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

6/7/2013
When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

6/7/2013
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

6/7/2013
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

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