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Master of Cruelties

Serie: Dragons Maze (DGM)

Rarity: Mythic Dragons Maze Mythic

Komt voor in

Serie Normaal Foil
Dragons Maze
 -
7,95
 -
14,95
Master of Cruelties | Dragons Maze

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€ 7,95

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€ 14,95

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 Reactie plaatsen
13-4-2013 16:04:00

Niet echt constructedwaardig verder, het feit dat ie in zijn eentje aan moet vallen zorgt ervoor dat deze man doorgaans een 5-mana removal spell is omdat je opponent gewoon met *alles* mag blocken, hij 1 firststrike deathtouch damage doet, de beste van de blockers uitmoordt en vervolgens zelf in het stof bijt, combattricks daargelaten.

13-4-2013 16:01:00

Leuk zeg. Instant kill in edh als je generaal Kaalia of the Vast heet. Gaaaaar

Oracle

Creature - Demon 1 / 4

First strike, deathtouch
Master of Cruelties can only attack alone.
Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

4/15/2013
An ability that triggers when something “attacks and isn’t blocked” triggers in the declare blockers step after blockers are declared if (1) that creature is attacking and (2) no creatures are declared to block it. It will trigger even if that creature was put onto the battlefield attacking rather than having been declared as an attacker in the declare attackers step.

4/15/2013
Master of Cruelties isn’t forced to attack, but if it does, it must do so alone. If you control another creature with an ability that says it must attack if able, that creature must attack and Master of Cruelties won’t be able to.

4/15/2013
If Master of Cruelties attacks alone, another creature entering the battlefield attacking will have no effect on it. Master of Cruelties continues to be an attacking creature. The other attacking creature will assign combat damage normally, regardless of whether Master of Cruelties’s last ability triggers.

4/15/2013
Master of Cruelties’s last ability won’t trigger if it attacks a planeswalker.

4/15/2013
For a player’s life total to become 1, what actually happens is that the player loses (or in some rare cases, gains) the appropriate amount of life. For example, if the player’s life total is 4 when the last ability resolves, it will cause that player to lose 3 life. Other effects that interact with life loss (or gain) will interact with this effect accordingly.

4/15/2013
Assigning no combat damage isn’t the same as preventing that damage. Effects that make damage unpreventable will have no effect if no combat damage can be assigned.

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