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Curse of Bloodletting

Serie: Dark Ascension (DKA)

Rarity: Rare Dark Ascension Rare

Komt voor in

Serie Normaal Foil
Dark Ascension
 -
2,50
 -
9,95
Curse of Bloodletting | Dark Ascension

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€ 2,50

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FOIL 

€ 9,95

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 Reactie plaatsen
24-7-2012 15:30:00

hele lekker kaart in combinatie met Blood Artist

4-2-2012 20:59:00

nee zo bedoel ik het niet sorry voor het misverstand
ik bedoel meer dat ik het toeval vond dat er 1 fatpack 2keer deze rare inzat

4-2-2012 19:14:00

Je mag geen kaarten aanbieden bij het kaartcommentaar.

4-2-2012 17:10:00

ik heb er 3
in mijn fatpack zater er 2

30-1-2012 21:20:00

Of gewoon aanvallen

30-1-2012 21:19:00

Altijd leuk in combo met Fire Servant en gooi dan maar eens een Lava Axe. Hopa 20 dmg.

Global Moderator NederMagic Rules Advisor Xander (1) Offline Profiel Stuur persoonlijk bericht
30-1-2012 09:04:00

En commander damage is ook alleen combat damage.


"10. If a player has been dealt 21 points of ---> combat damage <--- by a particular Commander during the game, that player loses a game."

30-1-2012 08:46:00

Inquisitor’s Flail werkt alleen met combat damage, dat weet je hea? Desalniettemin zal het nog hard gaan.. ^^

30-1-2012 08:45:00

zoo leuk in mijn Kamahl, Pit Fighter EDH...
en dan ook nog even een Inquisitor’s Flail neerkwakken...

12 commander damage per beurt

Oracle

Enchantment - Aura Curse 

Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

1/22/2011
Curse of Bloodletting works with any damage, not just combat damage. It also doesn’t matter who controls the source of the damage that’s being dealt.

1/22/2011
The source of the damage doesn’t change. A spell that deals damage will specify the source of the damage, often the spell itself. An ability that deals damage will also specify the source of the damage, although the ability itself will never be that source. Often the source of the ability is also the source of the damage.

1/22/2011
If more than one Curse of Bloodletting enchants the same player, damage dealt to that player will double for each one (two of them will end up multiplying the damage by four, three of them by eight, and four of them by sixteen).

1/22/2011
If multiple effects modify how damage will be dealt to the enchanted player, that player chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to enchanted player and that player has cast Mending Hands targeting themselves. The enchanted player can either (a) prevent 4 damage first and then let Curse of Bloodletting’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

Decktips