Tips

Meest gebruikte links
Actieve topics
Laatste kaartcommentaar

Spoilers
Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)

Alle spoilers zijn te maken in de catalogus en staan met linkjes op de winkel homepage.

Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.

Magister Sphinx

Serie: Archenemy (ARC)

Rarity: Rare Archenemy Rare

Komt voor in

Serie Normaal Foil
Archenemy
 -
3,50    
Conflux
 -
3,50
 -
6,95
Magister Sphinx | Archenemy

Prijs:

€ 3,50

Uitverkocht
 Reactie plaatsen
19-7-2010 20:06:00

Wat gebeurt er als de tegenstander een Soul Warden heeft?
Kan ik de ability van de sfinx dan zo stacken dat hij toch op 10 levens terechtkomt?

Oracle

Artifact Creature - Sphinx 5 / 5

Flying
When Magister Sphinx enters the battlefield, target player's life total becomes 10.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

2/1/2009
This ability is not optional.

2/1/2009
For a player’s life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted player’s life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player’s life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.

6/15/2010
In a Two-Headed Giant game, this ability basically causes the team’s life total to become 10, but only the targeted player is considered to have actually gained or lost life.

Decktips