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[CUBE] Full Ravnica - Unguilded

Ingevoerd door:
Datum:
13-1-2014 12:34:00
Laatste wijziging:
Kleuren:
Tournament type:
Limited (Draft)
Deck type:
Casual, Thema, Multiplayer

Omschrijving:

I've thought about a few ways to implement this, and I think the simplest is to treat it as a sub-Cube and build it as I would any other Cube with a few caveats. I'm going to use two main criteria for selecting unguilded cards: objective power and synergy with guilds. The first one should be fairly obvious. These are cards that are always good, the likes of which you will typically see in normal Cubes—cards such as Dark Confidant and Faith's Fetters. If a card makes the cut or is close to making the cut in a typical nonthemed Cube, it should be an auto-include here.

The second criterion selects cards that work particularly well with a specific guild. Take a card like Belltower Sphinx for example. It's not a card you would expect to see in a typical Cube, but because it has very good synergy with Dimir, it's a good candidate for this Cube. Beyond that, my standard criteria of "sweet rares" or "high-pick commons and uncommons" still apply.

Chromatic LanternI'm actually going to start with artifacts and lands. I'm not expecting that I'll want too many of them, and once I have them pinned down, I'll know how many cards I can allocate to each color. Here's a quick list of cards I want at first glance: Artifacts – Bottled Cloister, Chromatic Lantern, Pithing Needle, Prophetic Prism, Sword of the Paruns, Volatile Rig Lands – Transguild Promenade I have two hundred cards to allocate among the unguilded cards, and in the interest of having the same number of cards in each color, I'm going to cut two of the above cards. Transguild Promenade is an easy cut since it has never been a card I've been happy to play, even when it was called Rupture Spire. The other cut is debatable, but I think it's Sword of the Paruns. While powerful, it is a bit clunky.

During the course of figuring out what unguilded cards to include, I found that I was often stretching for playables. Once I made it to the point at which I was asking myself if I really needed Gutter Skulk and Tavern Swindler, I saw a problem. This seemed silly to me when I had the opposite problem with the guild cards: too many to choose from. For that reason, I'm going to increase the allocation of guild cards in the Cube and go up to thirty cards each. I'll go over new additions to each guild in the next section. That leaves me with a hundred fifty-five cards to split among five colors, or thirty-one cards each.