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Survival Cache

Serie: Rise of the Eldrazi (ROE)

Rarity: Uncommon Rise of the Eldrazi Uncommon

Komt voor in

Serie Normaal Foil
Commander 2013
 8
0,15    
Iconic Masters
 8
0,15
 2
0,30
Rise of the Eldrazi
 8
0,15
 6
0,75
Survival Cache | Rise of the Eldrazi

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€ 0,15 (8x)

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 Reactie plaatsen
Jaap (9) Offline Profiel Stuur persoonlijk bericht
17-5-2010 22:11:00

Johan heeft gelijk, mijn excuses.

17-5-2010 21:06:00

Je cast hem wel ja, maar niet uit je hand. En Rebound werkt alleen vanuit je hand.

Het antwoord is dus nee.

Jaap (9) Offline Profiel Stuur persoonlijk bericht
17-5-2010 20:56:00

Jazeker, met cascade cast je je spell gewoon.

17-5-2010 20:44:00

als je deze kaart krijgt in een Cascade, gaat de rebound dan nog wel in werking?

24-4-2010 00:14:00

Jmmr, koop ik een boosterbox, heb ik deze maar 1 maal.. wel 3 keer oust

22-4-2010 07:24:00

Nou, wit (en ook groen wel) heeft ok carddraw. En hier is ook nog het geval dat je aan de voorwaarde moet voldoen dat je meer leven hebt dan je tegenstander (wat best wel wit is).
Ik vind hem wel heel leuk. =D

22-4-2010 03:42:00

In het gunstigste geval 4 levens en 2 kaarten voor 3 mana. Toch raar dat niet blauw de beter carddraw krijgt..

Goed kaartje vind ik

Oracle

Sorcery 

You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

6/15/2010
If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.

6/15/2010
If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent’s hand due to Sen Triplets), rebound won’t have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).

6/15/2010
If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.

6/15/2010
Rebound will have no effect on copies of spells because you don’t cast them from your hand.

6/15/2010
If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.

6/15/2010
At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).

6/15/2010
If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).

6/15/2010
If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.

6/15/2010
In a Two-Headed Giant game, anything that cares about your life total checks the life total of your team. For example, say that your team has 10 life and your opponent’s team has 11 life when you cast Survival Cache. You’ll gain 2 life, so your team’s life total becomes 12. Since your life total (12) is greater than an opponent’s life total (11), you’ll draw a card.

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