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Innistrad Crimson Vow
Crimson Vow Commander
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Adventures in the Forgotten Realms (AFR)
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Underworld Breach

Serie: Theros Beyond Death (THB)

Rarity: Rare Theros Beyond Death Rare

Komt voor in

Serie Normaal Foil
Theros Beyond Death
 -
4,95
 -
8,95
Theros Beyond Death (EA)
 -
0,01
 -
0,01
Underworld Breach | Theros Beyond Death

Prijs:

€ 4,95

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FOIL 

€ 8,95

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 Reactie plaatsen
11-11-2020 23:08:00

Dan triggered hij in de volgende end step (vermoedelijk in je tegenstanders beurt) opnieuw.

Alex (4) Offline Profiel Stuur persoonlijk bericht
11-11-2020 22:38:00

Stel dat ik met Obeka, Brute Chronologist mijn beurt beëindig en zo de Underworld Breach kan laten liggen. Triggert Underworld Breach ook in de opponent z'n end step, of is dat alleen voor mijn eigen end step?

3-8-2020 20:39:00

banned in pioneer

hier

26-4-2020 19:17:00

Soort van rode Yawgmoth's Will, leuk!

Oracle

Enchantment 

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice Underworld Breach.

Tournooi-info

Legal in: Vintage, Modern, Standard, Commander
Banned in: Legacy

Officiele rulings

1/24/2020
If a card has no mana cost, its escape cost is an unpayable cost, so you can’t cast it for that cost.

1/24/2020
If you’re casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.

1/24/2020
If a spell you’re casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.

1/24/2020
Escape’s permission doesn’t change when you may cast the spell from your graveyard.

1/24/2020
To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

1/24/2020
After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again-good underworld security is so hard to come by these days.

1/24/2020
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

1/24/2020
If you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

1/24/2020
If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.

1/24/2020
Once you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.

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