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Toothy, Imaginary Friend

Serie: Battlebond (BBD)

Rarity: Rare Battlebond Rare

Komt voor in

Serie Normaal Foil
Battlebond
 -
1,50
 -
3,00
Toothy, Imaginary Friend | Battlebond

Prijs:

€ 1,50

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FOIL 

€ 3,00

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 Reactie plaatsen
25-5-2020 14:58:00

Dat klopt wel ongeveer, op een technisch kleinigheidje na. Triggers gaan niet halverwege een spell/ability de stack op, ze wachten daarmee tot er weer priority gegeven wordt (zodra de spell/ability klaar is met resolven).

Voor deze combo is dat niet relevant, maar als er ook andere triggers afgaan op het Blinken kan dat uitmaken. Met de Partner ability zou je bijvoorbeeld mogen kiezen in welke volgorde de triggers de stack op gaan, zelfs al triggerde de leaves play trigger eigenlijk eerder.

25-5-2020 14:53:00

Gavin Verhey kreeg die vraag ook al op twitter, en bevestigd jouw gedachten: hier

25-5-2020 12:51:00

Stel ik heb een Toothy, Imaginary Friend in het spel met 4 +1/+1 counters. Nu speel ik een Momentary Blink op Toothy, Imaginary Friend. Wat gebeurt er dan?

Ik denk het volgende:
Hij verlaat het spel vanwege de Momentary Blink, dus triggered zijn laatste ability lijkt me. Die gaat op de stack voor 4 terwijl Momentary Blink verder gaat met resolven. Dus Toothy, Imaginary Friend komt nu weer terug in het spel. Nu resolved de laatste ability die nog op de stack lag van de vorige Toothy, Imaginary Friend en pak je 4 kaarten en krijgt de nieuwe Toothy, Imaginary Friend weer 4 +1/+1 counters terug door de trigger van zijn eerste ability? Klopt dat?

13-6-2018 00:32:00

Toch mijn favo kaart uit battlebond. Werkt heerlijk in een tempo gebaseerd edh deck. Dmv zijn partner heb je ook toegang tot Berserk, Sylvan Library en Greater Good om je blauwe card draw aan te vullen. Gush, Frantic Search, Brainstorm en Jace, the mindsculptor helpen je hand vol te houden en je commander te boosten.

Ancient Animus wordt opeens prima removal in UG

Oracle

Legendary Creature - Illusion 1 / 1

Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.

Tournooi-info

Legal in: Vintage, Legacy, Commander

Officiele rulings

6/8/2018
If a spell or ability causes you to put cards in your hand without specifically using the word “draw,” Toothy’s middle ability won’t trigger.

6/8/2018
If you draw multiple cards, Toothy’s middle ability triggers that many times. If your team also controls Pir, each of those resolving triggered abilities puts two +1/+1 counters on Toothy.

6/8/2018
If enough -1/-1 counters are put on Toothy at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got any -1/-1 counters will be used to determine how many cards you draw. For example, if there are two +1/+1 counters on Toothy and it gets three -1/-1 counters, you’ll draw two cards.

6/8/2018
“Partner with [name]” represents two abilities. The first is a triggered ability: “When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library.”

6/8/2018
Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren’t included in the ability’s reminder text.

6/8/2018
The second ability represented by the “partner with [name]” keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with “partner with [name]” is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.

6/8/2018
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.

6/8/2018
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

6/8/2018
To have two commanders, both must have the partner ability (featured in the Magic: The Gathering-Commander™ (2016 Edition) set) or corresponding “partner with” abilities as the game begins. A creature with a “partner with” ability can’t partner with any creature other than its designated partner. Losing a partner ability during the game doesn’t cause either to cease to be your commander.

6/8/2018
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both.

6/8/2018
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

6/8/2018
The triggered ability of the “partner with” keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.

6/8/2018
If a permanent your team controls would enter the battlefield with one or more counters of any kind on it, it enters with that many plus one instead.

6/8/2018
If an effect includes multiple instructions to put one or more counters on a permanent, such as Lifecrafter’s Gift does, Pir’s effect applies to each of those instructions.

6/8/2018
Pir’s effect can’t apply to itself as it’s entering the battlefield or to any other permanent entering the battlefield at the same time as it.

6/8/2018
“Partner with [name]” represents two abilities. The first is a triggered ability: “When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library.”

6/8/2018
Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren’t included in the ability’s reminder text.

6/8/2018
The second ability represented by the “partner with [name]” keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with “partner with [name]” is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.

6/8/2018
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.

6/8/2018
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

6/8/2018
To have two commanders, both must have the partner ability (featured in the Magic: The Gathering-Commander™ (2016 Edition) set) or corresponding “partner with” abilities as the game begins. A creature with a “partner with” ability can’t partner with any creature other than its designated partner. Losing a partner ability during the game doesn’t cause either to cease to be your commander.

6/8/2018
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both.

6/8/2018
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

6/8/2018
The triggered ability of the “partner with” keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.

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