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Fall of the Thran

Serie: Dominaria (DOM)

Rarity: Rare Dominaria Rare

Komt voor in

Serie Normaal Foil
Dominaria
 -
0,40
 -
1,50
Fall of the Thran | Dominaria

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Global Moderator NederMagic Rules Advisor Xander (1) Offline Profiel Stuur persoonlijk bericht
9-3-2019 13:06:00

Ja, zo te zien werkt het inderdaad zo.

(Dat komt omdat het blijkbaar een state-based action is. Die worden eerst afgehandeld voordat triggers uberhaupt de stack op mogen.)

8-3-2019 23:56:00

Kan iemand bevestigen dat het zo werkt?

Ik zou zeggen van wel als ik het stukje ruling lees:
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities-in the Dominaria set, this is always three-the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

8-3-2019 02:06:00

Je kan Fall of the Thran toch terughalen als je een Plains terug haalt hiermee met de derde lore counter? Volgens mij leg je met Emeria Shepherd pas de trigger(s) op de stack nadat hoofdstuk 3 van Fall of the Thran is afgerond, en dan ligt deze in de graveyard.

7-3-2019 21:21:00

Volgens mij kan je een ontzettend irritant deck maken met Emeria Shepherd en deze. Moet dan nog net een tribe elder ofzo bij dat je gelijk weer de saga kan terug halen als die de graveyard in gaat

20-4-2018 06:43:00

Ik vind 'm leuk voor frustratie bij tegenspelers
Samen met Power Conduit en Astral Cornucopia\Everflowing Chalice

Oracle

Enchantment - Saga 

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Destroy all lands.
II, III - Each player returns two land cards from their graveyard to the battlefield.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

4/27/2018
If a player somehow has only one land card in their graveyard when either of Fall of the Thran’s last two chapter abilities resolves, that player returns that one card to the battlefield.

4/27/2018
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

4/27/2018
Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.

4/27/2018
A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.

4/27/2018
Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.

4/27/2018
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

4/27/2018
If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.

4/27/2018
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities-in the Dominaria set, this is always three-the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

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