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Teferi’s Protection

Serie: Commander 2017 (C17)

Rarity: Rare Commander 2017 Rare

Komt voor in

Serie Normaal Foil
Commander 2017
 -
37,50    
Strixhaven Mystical Archive
 -
24,95
 -
49,95
Strixhaven Mystical Archive (EF)
 -
29,95    
Etched Foil
Strixhaven Mystical Archive (EF-JP)
 -
39,95    
Etched Foil Japans
Strixhaven Mystical Archive (JP)
 -
39,95
 -
79,95
Japans
Teferi’s Protection | Commander 2017

Prijs:

€ 37,50

Uitverkocht
 Reactie plaatsen
16-9-2017 08:10:00

@Torak: dat is niet helemaal hoe het werkt. Denk er aan dat zodra 1 activatie van Lethal Vapors resolvet, het ding stuk is en niemand hem meer kan activeren. Je zit dus in een biedwedstrijd die alleen werkt zolang Vapors in het spel ligt, en die biedwedstrijd kan volgens de spelregels niet oneindig lang doorgaan.

AP: ik skip 100 beurten
NAP: dan skip ik er 99
AP: ik skip er nog 100
NAP: nou, dan skip ik er ook nog 100
AP: 100 miljoen miljard!
NAP: idem!
...

Hier hebben de spelregels gelukkig een oplossing voor: AP kiest een nummer, dan kiest NAP een nummer, en dan is de bieding afgelopen en mag niemand meer skippen. Dus het spel wordt geen draw, en NAP bepaalt hoeveel beurten AP effectief skipt.

Premium lid NederMagic Rules Advisor Torak (23) Offline Profiel Stuur persoonlijk bericht
16-9-2017 06:15:00

Bovendien krijgt iedereen kans om zijn beurten (oneindig vaak) te skippen, dus als de conclusie is dat niemand meer aan de beurt wil zijn, dan is dat een draw en geen win.

15-9-2017 22:44:00

Stel je voor dat er een combo zou zijn tussen Teferi’s Protection en 1 andere kaart die een insta win zou opleveren, denk je dan niet dat deze al lang door iemand ontdekt zou zijn en dat deze kaart zou zijn gebanned in alle relevante formaten? Gewoon zomaar een gedachte.

15-9-2017 21:12:00

Je tegenstanders kunnen reageren door ook de te betalen en beurten te skippen. Beter zelfs, neem 10 beurten minder dan je opponent en je hebt 10 beurten om een legertje op te bouwen en zodra je opponent terug phased kan je gaan meppen.
Dus het is GG maar niet met de uitkomst in jouw voordeel

15-9-2017 20:51:00

Kan iemand bevestigen dat Lethal Vapors en deze GG is?

15-9-2017 15:07:00

Chronosavant stackt wel voor monowitte win maar kost mana

Lethal Vapors werkt volgens mij ook wel, andere kunnen ook skippen maar jij hebt priority ofzo?

15-9-2017 11:44:00

Chronatog mag je maar 1x per beurt gebruiken tho.

15-9-2017 11:39:00

5 mana ik win combo met 2 kaarten in wit en blauw lijkt mij broken.

Chronatog casten. 60x ability on stack. Speel protection. Ga netflix kijken. Keer terug en je oppo is leeg gemild.

Is vast een leuk UB deck waar deze combo in thuishoort.

11-9-2017 09:35:00

Leuke additie voor mensen die een Sunforger package gebruiken in Commander!

20-8-2017 18:51:00

Misschien dat ze weer werewolven kunnen maken alleen nu met phasing ipv dat domme flippen op spells. Denk eraan het. Volle maan is niet elke beurt.

20-8-2017 16:23:00

Doodsteek...? Gewoon nog een beurtje wachten/sneller zijn met je land destruction . Overigens is (goedkope) LD geen "ondersteunde" strategie meer, niet in Vintage/Legacy en al zeker niet in Standard. Logisch, want het is erg vervelend om 4 landen achter te liggen op je opponent.

Mar, gave kaart! Tof dat Teferi en zijn Phase-mechanic weer even de kop op steken in 2017

Premium lid Official Rules Advisor OB (22) Offline Profiel Stuur persoonlijk bericht
20-8-2017 15:33:00

Nee. Pacts targeten niet maar hebben een delayed trigger, dus als je Pact of Negation's cost niet betaald in de upkeep verlies je gewoon.

Deze is inderdaad briljant in een sideboard tegen stormdecks

20-8-2017 15:11:00

De doodsteek voor storm en land destruction.

Leuk met die serie pacts, heb je gewoon protection van denk ik???

Premium lid Official Rules Advisor OB (22) Offline Profiel Stuur persoonlijk bericht
20-8-2017 13:18:00

Yeah, Michiel heeft de Commander 2017 kaarten op de site gezet.
Thnx

Wat een toffe kaart is dit!

Oracle

Instant 

Until your next turn, your life total can't change and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.

Tournooi-info

Legal in: Vintage, Legacy, Commander

Officiele rulings

8/25/2017
---------- The following rulings focus on the “protection from” keyword ----------

8/25/2017
If a player has protection from everything, it means three things: 1) All damage that would be dealt to that player is prevented. 2) Auras can’t be attached to that player. 3) That player can’t be the target of spells or abilities.

8/25/2017
Nothing other than the specified events are prevented or illegal. An effect that doesn’t target you could still cause you to discard cards, for example. Creatures can still attack you while you have protection from everything, although combat damage that they would deal to you will be prevented.

8/25/2017
Gaining protection from everything causes a spell or ability on the stack to have an illegal target if it targets you. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn’t resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.

8/25/2017
---------- The following rulings focus on what it means if your life total can’t change ----------

8/25/2017
Spells and abilities that would normally cause you to gain or lose life still resolve while your life total can’t change, but the life-gain or life-loss part simply has no effect.

8/25/2017
Protection from everything will usually prevent damage if it would be dealt to you, but some damage can’t be prevented. In this case, because your life total also can’t change, that damage has any other effects that it may have aside from causing you to lose that much life (such as effects from lifelink or infect) and triggers and effects can see that damage was dealt even though your life total didn’t change.

8/25/2017
You can’t pay a cost that includes the payment of any amount of life other than 0 life.

8/25/2017
If a cost includes causing you to gain life (like the alternative cost of an opponent’s Invigorate does), that cost can’t be paid.

8/25/2017
Effects that would replace having you gain life with some other event won’t be able to be applied because it’s impossible for you to gain life. The same is true for effects that would replace having you lose life with some other event.

8/25/2017
Effects that replace an event with having you gain life (like Words of Worship’s effect does) or having you lose life will apply and end up replacing the event with nothing.

8/25/2017
If an effect would set your life total to a certain number that’s different than your current life total, that part of the effect won’t do anything.

8/25/2017
If an effect would cause you to exchange life totals with another player, the exchange won’t happen. Neither player’s life total changes.

8/25/2017
---------- The following rulings focus on the phasing keyword ----------

8/25/2017
While a permanent is phased out, it’s treated as though it doesn’t exist. It can’t be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can’t trigger, it can’t attack or block, and so on.

8/25/2017
Phasing out doesn’t cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won’t cause any “enters the battlefield” abilities to trigger.

8/25/2017
Any one-shot effects that are waiting “until [this] leaves the battlefield,” such as that of Banishing Light, won’t happen when a permanent phases out.

8/25/2017
Any continuous effects with a “for as long as” duration such as that of Mathas, Fiend Seeker ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.

8/25/2017
Each Aura and Equipment that phases out attached to a permanent that’s phasing out phases in with that permanent and still attached to it.

8/25/2017
Each Aura and Equipment you control attached to a permanent that isn’t phasing out phases in attached to that permanent if it can still be attached to that permanent. If not, it phases in unattached. An Aura that phases in unattached will be put into its owner’s graveyard as a state-based action. The same is true with Auras attached to players.

8/25/2017
Permanents that phase out with counters phase in with those counters.

8/25/2017
Choices made for permanents as they entered the battlefield are remembered when they phase in.

8/25/2017
If a token is phased out, it will phase in as your next untap step begins. This is a change from previous rules.

8/25/2017
A permanent phasing out causes a spell or ability on the stack to have an illegal target if it targets that permanent. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn’t resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.

8/25/2017
If your untap step is somehow skipped as your next turn begins, your phased-out permanents won’t phase in until the next untap step you actually have, but you’ll no longer have protection from everything and your life total can change again.

8/25/2017
Any creatures that phase in under your control as your next untap step begins will be able to attack and pay a cost of T during that turn.

8/25/2017
If you gain control of another player’s permanent and it phases out, if the duration of the control-change effect expires before it phases in, that permanent phases in under that other player’s control as your next untap step begins. If you leave the game before your next untap step, it phases in as the next untap step begins after your turn would have begun.

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