Tips

Meest gebruikte links
Actieve topics
Laatste kaartcommentaar

Spoilers
Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)

Alle spoilers zijn te maken in de catalogus en staan met linkjes op de winkel homepage.

Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.

Whir of Invention

Serie: Aether Revolt (AER)

Rarity: Rare Aether Revolt Rare

Komt voor in

Serie Normaal Foil
Aether Revolt
 -
1,95
 -
9,95
Whir of Invention | Aether Revolt

Prijs:

€ 1,95

Uitverkocht

FOIL 

€ 9,95

Uitverkocht
 Reactie plaatsen
18-1-2017 14:26:00

@Traildemon, ik zat nog enkel aan standard te denken, in vintage veel mogelijkheden evt., een goede hand en gaat los
In standard met improvise zal ook wel iets te bedenken zijn. Dit block heeft heel wat kaarten die zo leuk zijn om decks omheen te bouwen, ook de mechanics zijn top, kortom prima block!

18-1-2017 13:12:00

Of beter Black Lotus/ Mox Opal

18-1-2017 11:58:00

Maar wel een Ornithopter

12-1-2017 18:31:00

Nevermind. Besef net dat de X=0 met de gearhulk

12-1-2017 18:31:00

Ik denk dat deze nog wel te misbruiken valt, zeker met Torrential Gearhulk. Een blauwe chord of calling lijkt me toch ook wel sterk in de juiste build. Wat denken jullie?

Oracle

Instant 

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)
Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

2/9/2017
Improvise doesn’t change a spell’s mana cost or converted mana cost.

2/9/2017
When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.

2/9/2017
Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.

2/9/2017
Improvise can’t pay for W, U, B, R, G, or C mana symbols in a spell’s total cost.

2/9/2017
Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays 3.”

2/9/2017
If an artifact you control has a mana ability with T in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.

2/9/2017
Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.

2/9/2017
Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.

2/9/2017
When using improvise to cast a spell with X in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost XUUU) and choose X to be 3, the total cost is 3UUU. If you tap two artifacts, you’ll have to pay 1UUU.

Decktips