* Dit is het aanbod van Daredevil Dragster uit Aether Revolt. Als een kaart in meerdere series zit kun je die apart aanklikken hierboven. Klik op de getallen om direct naar iemands collectie te gaan. De leden die het meest recent zijn ingelogd staan bovenaan. Leden die meer dan 14 dagen niet zijn ingelogd worden niet vermeld.
Artifact - Vehicle 4 / 4
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Rating na 0 stemmen
Er is nog niet op deze kaart gestemd.
Legal in: Modern, Legacy, Vintage, Commander
2/9/2017 If Daredevil Dragster doesnít survive the combat damage step, its ability wonít trigger.
2/9/2017 If a second velocity counter is put on Daredevil Dragster by something other than the resolution of its triggered ability, you wonít sacrifice it yet.
2/9/2017 If Daredevil Dragster has one velocity counter on it and leaves the battlefield while its triggered ability is on the stack, it wonít get a second velocity counter and you wonít draw cards.
2/9/2017 If Daredevil Dragster somehow has two velocity counters on it and leaves the battlefield while its triggered ability is on the stack, youíll draw two cards even though you canít sacrifice it.
9/29/2017 Each Vehicle is printed with a power and toughness, but itís not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
9/29/2017 If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicleís printed power and toughness.
9/29/2017 Vehicle is an artifact type, not a creature type. A Vehicle thatís crewed wonít normally have any creature type.
9/29/2017 Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players canít try to stop the ability by changing a creatureís power or by removing or tapping a creature.
9/29/2017 Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
9/29/2017 You may tap more creatures than necessary to activate a crew ability.
9/29/2017 Creatures that crew a Vehicle arenít attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, donít affect the creatures that crewed it.
9/29/2017 Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It canít attack unless youíve controlled it continuously since your turn began, it can block if itís untapped, it can be tapped to pay a Vehicleís crew cost, and so on.
9/29/2017 You may activate a crew ability of a Vehicle even if itís already an artifact creature. Doing so has no effect on the Vehicle. It doesnít change its power and toughness.
9/29/2017 For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
9/29/2017 When a Vehicle becomes a creature, that doesnít count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield wonít trigger.
9/29/2017 If a permanent becomes a copy of a Vehicle, the copy wonít be a creature, even if the Vehicle itís copying has become an artifact creature.
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