Tips

Meest gebruikte links
Actieve topics
Laatste kaartcommentaar

Spoilers
Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)

Alle spoilers zijn te maken in de catalogus en staan met linkjes op de winkel homepage.

Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.

Aetherworks Marvel

Serie: Kaladesh (KLD)

Rarity: Mythic Kaladesh Mythic

Komt voor in

Serie Normaal Foil
Kaladesh
 -
1,25
 -
9,95
Aetherworks Marvel | Kaladesh

Prijs:

€ 1,25

Uitverkocht

FOIL 

€ 9,95

Uitverkocht
 Reactie plaatsen
15-10-2016 17:02:00

Dé ster van de Pro Tour ja, momenteel ook vrijwel volledig uitverkocht op MCM.

15-10-2016 16:59:00

Sick kaartje

Oracle

Legendary Artifact 

Whenever a permanent you control is put into a graveyard, you get E (an energy counter).
T, Pay EEEEEE: Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

9/20/2016
Aetherworks Marvel’s first ability triggers whenever any permanent you control is put into a graveyard from the battlefield, including Aetherworks Marvel itself and other permanents put into a graveyard at the same time as it.

9/20/2016
Tokens that are sacrificed or destroyed are put into their owner’s graveyard before ceasing to exist. If you controlled the token, Aetherworks Marvel’s first ability will trigger.

9/20/2016
The card cast with Aetherworks Marvel’s second ability is cast from your library.

9/20/2016
If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Incendiary Sabotage, you must pay those to cast the card.

9/20/2016
If the card has X in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

2/9/2017
E is the energy symbol. It represents one energy counter.

2/9/2017
Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)

2/9/2017
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.

2/9/2017
If an effect says you get one or more E, you get that many energy counters. To pay one or more E, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2/9/2017
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.

2/9/2017
You can’t pay more energy counters than you have.

Decktips