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Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)

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Stensia Masquerade

Serie: Shadows over Innistrad (SOI)

Rarity: Uncommon Shadows over Innistrad Uncommon

Komt voor in

Serie Normaal Foil
Crimson Vow Commander
 -
0,01    
Shadows over Innistrad
 8
0,25
 -
1,00
Stensia Masquerade | Shadows over Innistrad

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€ 0,25 (8x)

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 Reactie plaatsen
1-4-2016 10:16:00

Ik vind deze vooral wat hebben met Insolent Neonate eigenlijk

1-4-2016 09:04:00

Verschil is dat deze in multiplayer toch een stukkie beter is en je opponents niet ook bevoordeeld, zoals de curse

31-3-2016 10:34:00

Net zoals:

Stromkirk Captain
Vampire Nighthawk
Drana, Liberator of Malakir
Olivia, Mobilized for War
Markov Blademaster

met Curse of Stalked Prey..

31-3-2016 00:51:00

Stromkirk Noble en Falkenrath Exterminator zijn anders dikke vriendjes met deze

30-3-2016 20:44:00

Aangezien veel vampires 3 kosten, past de Curse of Stalked Prey weer beter in de curve.

30-3-2016 20:23:00

Een leuke verbetering t.o.v. Curse of Stalked Prey in vampire decks naar mijn mening Natuurlijk, curse is wa veelzijdiger...maar alsnog, leuk ding dit

Oracle

Enchantment 

Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness 2R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

4/8/2016
Losing or gaining first strike after first-strike damage has been dealt won’t cause a creature to deal combat damage twice or to not deal combat damage.

4/8/2016
Cards are discarded in a Magic game only from a player’s hand. Effects that put cards from a player’s library into that player’s graveyard do not cause those cards to be discarded.

4/8/2016
A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it’s put onto the battlefield if it’s a permanent card or into its owner’s graveyard if it’s an instant or sorcery card.

4/8/2016
Casting a spell for its madness cost doesn’t change its mana cost or its converted mana cost. You just pay the madness cost instead.

4/8/2016
Effects that cause you to pay more or less for a spell will cause you to pay that much more or less for its madness cost, too.

4/8/2016
Madness works independently of why you’re discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or even because you have too many cards in your hand at the end of your turn. You can’t discard a card with madness just because you want to, though.

4/8/2016
When you cast a card with madness, it was still discarded. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

4/8/2016
If you choose not to cast a card with madness when the madness triggered ability resolves, it’s put into your graveyard. You don’t get another chance to cast it later.

4/8/2016
If you discard a card with madness to pay the cost of a spell or activated ability, that card’s madness trigger (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

4/8/2016
If you discard a card with madness while resolving a spell or ability, it moves immediately to exile. Continue resolving that spell or ability-the card is not in your graveyard at this time. Its madness trigger will be placed onto the stack once that spell or ability has completely resolved.

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