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Far // Away

Serie: Dragons Maze (DGM)

Rarity: Uncommon Dragons Maze Uncommon

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Serie Normaal Foil
Dragons Maze
 8
0,15
 -
1,95
Far // Away | Dragons Maze

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 Reactie plaatsen
Premium lid XB. (155) Offline Profiel Stuur persoonlijk bericht
19-2-2015 17:23:00

Ok prima. Bedankt

NederMagic Rules Advisor G (253) Offline Profiel Stuur persoonlijk bericht
19-2-2015 17:15:00

Als je hem fused dan resolved de kaart van links naar rechts. Je hebt niet de keuze om te kiezen welk effect je eerst mag doen.

4/15/2013 When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

Premium lid XB. (155) Offline Profiel Stuur persoonlijk bericht
19-2-2015 17:09:00

Resolved far altijd eerst zodat je away niet het target van de far weg haald of moet je dit in een bepaalde volgorde stacken?

11-11-2013 21:45:00

Ja, ik vind hem zelf ook geweldig goed. Leuk om te spelen , sterk en toch niet te sterk waardoor het voor je tegenstander ook een leuk gevecht blijft.

11-11-2013 21:05:00

Deze kaart speelt erg fijn idd, doet me ook denken aan Barrin’s Spite

20-4-2013 01:21:00

deze is erg goed. bounce een token, edict een ander

Oracle

Instant 

Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

4/15/2013
If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

4/15/2013
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.

4/15/2013
You can choose the same object as the target of each half of a fused split spell, if appropriate.

4/15/2013
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

4/15/2013
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

4/15/2013
On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.

4/15/2013
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

4/15/2013
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

4/15/2013
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

4/15/2013
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

4/15/2013
Away targets only a player. It doesn’t target any creatures. The target player chooses which creature to sacrifice as the spell resolves.

4/15/2013
If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

4/15/2013
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.

4/15/2013
You can choose the same object as the target of each half of a fused split spell, if appropriate.

4/15/2013
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

4/15/2013
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

4/15/2013
On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.

4/15/2013
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

4/15/2013
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

4/15/2013
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

4/15/2013
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

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